Damage Mitigators
Bacon Pants
Posts: 1,012
With the nerf to Spider-Man I have lost my number 1 high level damage mitigator. The combination of stun, protect and heal was insanely overpowered and wonderful. But now I am burning through health packs at an exponential rate and killing myself in the pvp's. So I ask you, the wonderful minds of this game, who are your damage mitigators?
Obviously a majority of you will say Classic Magneto, and I agree, he's friggin great. But, I have a level 70 3-5-1 Magneto...not exactly useful.
So, moving on to the rest of the three star crew...Falcon, Black Panther, and Steve Rogers (am I missing anyone?)
Of those three Steve Rogers is the easiest for me to level up, but is he the most useful? I'm hoping that you wonderful forum members can help me deduce who would be best to level up for the near sole purpose of limiting damage to my team.
Thank you for your input or lack thereof.
Obviously a majority of you will say Classic Magneto, and I agree, he's friggin great. But, I have a level 70 3-5-1 Magneto...not exactly useful.
So, moving on to the rest of the three star crew...Falcon, Black Panther, and Steve Rogers (am I missing anyone?)
Of those three Steve Rogers is the easiest for me to level up, but is he the most useful? I'm hoping that you wonderful forum members can help me deduce who would be best to level up for the near sole purpose of limiting damage to my team.
Thank you for your input or lack thereof.
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Comments
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Magneto mitigates damage by killing the other team in one round, thus reducing the damage you take down to 0. If you're actually trying to pop down Magnetic Field for defense, they're not really all that impressive and it's likely worse than Defensive Grid.
Spiderman is still good at mitigating match 3 damage, but since he doesn't provide any offense it doesn't solve the problem of what happens when the other side have their AP consuming moves ready. For that matter, this is the same issue facing all the protect tile creators. The cost for most protect abilities I felt is fine if match 3 is the only source of damage in this game, but it's obviously not. While people vastly underestimate the damage attibuted to match 3s, you still got to have something to handle those big hitting moves and right now protect tiles sure isn't going to do it. Right now the only moves used by high end characters I can think of where defensive tiles are meaningful are World Rupture (but it'll likely lose to Sacrifice or the almost certain appearance of Daken) and Molotov.0 -
OBW is still bread and butter for me, even with other maxed 3*. Healing the damage taken is still super nice.
Steve Rogers is next, and is actually incredibly amazing. I recommend having a maxed out Steve. At the very least, he's crazy useful in PvE. He's a little slow going in PvP, but definitely not bad.
Patch Wolverine is my favorite for soaking up damage for long runs. Even without OBW, he can sustain through hours of play without too much trouble.0 -
Bacon Pants wrote:With the nerf to Spider-Man I have lost my number 1 high level damage mitigator. The combination of stun, protect and heal was insanely overpowered and wonderful. But now I am burning through health packs at an exponential rate and killing myself in the pvp's. So I ask you, the wonderful minds of this game, who are your damage mitigators?
Obviously a majority of you will say Classic Magneto, and I agree, he's friggin great. But, I have a level 70 3-5-1 Magneto...not exactly useful.
So, moving on to the rest of the three star crew...Falcon, Black Panther, and Steve Rogers (am I missing anyone?)
Of those three Steve Rogers is the easiest for me to level up, but is he the most useful? I'm hoping that you wonderful forum members can help me deduce who would be best to level up for the near sole purpose of limiting damage to my team.
Thank you for your input or lack thereof.
I just leveled Steve to 141 (3/5/5). The Yellow is almost an afterthought for me. Between the Red and Blue placement on any tile, I can take out special tiles. Blue is key for stunning Hulk and then unloading as much as possible. Even if it takes 2 turns, the stun works well. His high health lets me survive long enough to build up the AP. Paired with quicker hitters like lazy Daken, Pun, Psy, or Mags, I can take down Patch or OBW pretty quickly.
The thing about Yellow protect is that it takes a while to get the AP but you can usually place it before the AI pulls off a power move like call the storm or something. I just notice that I tend to have the Blue for stun before I get the Yellow...
My strategy (Cap/ Pun/cMags or Psy or Daken) is to kill OBW first ASAP (its always OBW) then Patch or whomever has the quickest damage move (pun/psy/panther). then stun and take out their high HP tank (thor/hulk). Unless there's an OBW miracle cascade, I can usaully get out of a fight with one character at full health and the other two taking light damage.
YMMV: My panther is under covered/leveled and I'm still working on Falcon - but he is a little too squishy for me...0 -
I like Steve too. One blue shield is typically enough to mitigate most match damage, and being able to cast his red every 3 turns is great (until that **** cascade wipes out your tile)
Don't overlook most easily underrated damage mitigator - Hood. I love this guy at 5 blues. You can't take a lot of damage when the opponent never gets to fire their abilities. I think I will eat a COTS once every 15 times I play against a LT sans OBW. He doesn't do great against quick fire skills, but those hard ones he covers very well. I love him with Steve as I can stun, use intimidation, and get my blue returned in time to use it again for 4 total turns of stun. Need a couple of more AP to fire a move? Twin Pistols to save the day.0 -
While playing tonight I realized that I forgot to mention The Hood. He is the character I want to level the most, I just don't have the covers yet. Oddly enough, I do have 5 blue for him...I also wish he had more health.
I am leaning towards leveling Steve up next, I recall using him while buffed and he was quite impressive. I do remember his blue being a solid protect tile as well...being that I use Daken's Chemical Reaction as a finishing move, he and Steve would work well together.0 -
Bacon Pants wrote:While playing tonight I realized that I forgot to mention The Hood. He is the character I want to level the most, I just don't have the covers yet. Oddly enough, I do have 5 blue for him...I also wish he had more health.
I am leaning towards leveling Steve up next, I recall using him while buffed and he was quite impressive. I do remember his blue being a solid protect tile as well...being that I use Daken's Chemical Reaction as a finishing move, he and Steve would work well together.
a 0/5/0 Hood is still valuable. Ask yourself this question. If you could only have 2 characters but always steal AP would you do it? I'm guessing yes,well you do with Hood like that. IMO I've actually regretted a little maxing my Hood as he tanks more colors than I want him too right now. I have to get some other guys beefed up.0 -
Cap and Hood are peanut butter and jelly together. Steve can tank Yellow/Blue for the Hood and you can bring along someone like Hulk/Punpun to tank the black.
Hood's yellow is very invaluable late in the match when you need to collect just a few more AP to fire off another round of Cap's Red or Blue. Saving you a lot of damage in the process.
Hood is still useable at 5 blue, but his black really makes a huge difference in effectiveness when paired with Cap. It lowers his countdown tiles AND can finish off enemies with low HP's. You don't want to waste Cap's 3300+ bomb on an enemy with 600 HP's.
As others have said, once Cap's blue countdown disappears it leaves a defense tile that can negate most all match damage.0 -
Bacon Pants wrote:Obviously a majority of you will say Classic Magneto, and I agree, he's friggin great. But, I have a level 70 3-5-1 Magneto...not exactly useful.
That mags is quite okay to start the work, team with max Patch and let's get ready to rumble.... Win 3 more covers in recent PVP and you're almost done.0 -
Toxicadam wrote:Cap and Hood are peanut butter and jelly together. Steve can tank Yellow/Blue for the Hood and you can bring along someone like Hulk/Punpun to tank the black.
Hood's yellow is very invaluable late in the match when you need to collect just a few more AP to fire off another round of Cap's Red or Blue. Saving you a lot of damage in the process.
Hood is still useable at 5 blue, but his black really makes a huge difference in effectiveness when paired with Cap. It lowers his countdown tiles AND can finish off enemies with low HP's. You don't want to waste Cap's 3300+ bomb on an enemy with 600 HP's.
As others have said, once Cap's blue countdown disappears it leaves a defense tile that can negate most all match damage.0 -
Try pairing Spidey with Falcon. Match some purples then some yellows (both colours you use) you get a protect tiles that stop all the match damages.
And then use the yellow to heal and the purple for more protect tiles. Your third character hopefully brings the damage. I used Punisher Spidey and Falcon in the no holds barred. Didn't use any healthpacks at all.0 -
kerravon wrote:Try pairing Spidey with Falcon. Match some purples then some yellows (both colours you use) you get a protect tiles that stop all the match damages.
And then use the yellow to heal and the purple for more protect tiles. Your third character hopefully brings the damage. I used Punisher Spidey and Falcon in the no holds barred. Didn't use any healthpacks at all.
Patch is good, just level him above the rest of Your heroes, so he'll soak up all the dmg.
OBW helps in both way - steal AP, thus preventing enemy from launching skills and obviously heals. If not for her, I'd be in a place I am now.
CMags at 5/0/0 combined with Patch means You will use medpacks like never. There's a transition from 2* to 3*. Next step is the transition to CMags' 5 Blue. It's like a game within a game. For a long time my CMags was at 5/2/2, now it's 5/3/3. And each time I launch his red at 4AP, I think "hell, 2 more red covers and it would be double the dmg with Patch' tiles".
Yep, CMags feels great. It's like adding whiskey to Your cola. Or scratching Your **** in the morning.0 -
Post-nerf Spider-Man is still a fine damage mitigator. His stun sucks now, but he still heals like a champ and his Protect tiles are still enough to shut down match damage. Of course he has no offensive powers, but that's what the rest of your team is for. For example, Human Torch and Punisher are both Red/Green/Black characters with good offensive powers.0
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Emeryt! How can you compare having 5 blue Magneto to scratching that part of your body!
He's Classic & Classy! That whiskey analogy was better though still not classy enough.
But I agree, it's the best feeling in the world.0 -
locked wrote:Emeryt! How can you compare having 5 blue Magneto to scratching that part of your body!
He's Classic & Classy! That whiskey analogy was better though still not classy enough.
But I agree, it's the best feeling in the world.0 -
You dirty dog
I'd rather scratch Magneto's anything. Too bad he doesn't exist.0 -
Steve's Yellow is one of those powers where I never intentionally build yellow, but when it's 'almost there' I suddenly go all out to get them because most of the time yellow activation = win if you place your tiles well. One blue can also make a huge difference because it negates most of the match damage and refunds either for another blue or feeds OBW's heal if you're grinding your way up the rankings.0
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