Vivien on the Hunt: Official Thread

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managreenpng VIVIEN ON THE HUNT managreenpng

At Level 60 Leveling cost: 79,920)

+4 manawhitepng | -2 manabluepng | -1 manablackpng | +4 manaredpng | +4 managreenpng 

114 HP

Creatures: 7 | Supports: 6 | Spells: 6


Always trying to preserve nature around the planes she visits, Vivien Reid finds at New Capenna a new adventure field. She gets infiltrated into the families’ business in order to find information about Elspeth, who might be needing some help.

Abilities

Rhino Charge - Cost 6

Level 1: Your first creature Fights the first opposing creature.

Level 2: Your first creature Fights target opposing creature.

Level 3: Create a Rhino token. It gains the Warrior subtype. Your first creature Fights target opposing creature.

Level 4: Create a Rhino token. It gains the Warrior subtype. Your first creature gets +2/+0 until end of turn. Your first creature Fights target opposing creature.


Jungle in the City - Cost 15

Level 1: Destroy the top 5 cards of your library. Return the last 2 Creature cards from your graveyard to your hand. Those cards gain X mana. Those creatures get +1/+1. X is the number of creature cards in your graveyard.

Level 2: Destroy the top 7 cards of your library. Return the last 2 Creature cards from your graveyard to your hand. Those cards gain X mana. Those creatures get +1/+1. X is the number of creature cards in your graveyard.

Level 3: Destroy the top 9 cards of your library. Return the last 2 Creature cards from your graveyard to your hand. Those cards gain X mana. Those creatures get +2/+2. X is the number of creature cards in your graveyard.

Level 4: Destroy the top 12 cards of your library. Return the last 2 Creature cards from your graveyard to your hand. Those cards gain X mana. Those creatures get +3/+3. X is the number of creature cards in your graveyard.


Powered Selection - Cost 25

Level 1: Pick one of the first 2 Creature cards from your library. Fetch that card. Create a Powered Selection token. Then: You may destroy target creature you control. If you do: The last Creature card in your hand gains 6 mana.

Level 2: Pick one of the first 3 Creature cards from your library. Fetch that card. Create a Powered Selection token. Then: You may destroy target creature you control. If you do: The last Creature card in your hand gains 9 mana.

Level 3: Pick one of the first 4 Creature cards from your library. Fetch that card. Create a Powered Selection token. Then: You may destroy target creature you control. If you do: The last Creature card in your hand gains 12 mana.

Level 4: Pick one of the first 4 Creature cards from your library. Fetch that card. Create a Powered Selection token. That card gains the Competition Emblem. Then: You may destroy target creature you control. If you do: The last Creature card in your hand gains 12 mana.

Passive Ability

Predator’s Trail
When a creature you control dies: The first creature card in your hand without mana gains X mana. X is the base power of the destroyed creature. This effect can trigger only once per turn. 

Tokens

Powered Selection 
(Green) Support Card (3) Token
“When a creature you control dies or loses a reinforcement during your turn: Perform one of these effects at random: 
All creatures in your hand get +2/+2. 
All creatures in your hand gain Reach.
All creatures in your hand gain Deathtouch. 
When this support's gem is matched: If this support has the Competition Emblem: Your first creature Fights the first opposing creature."