Rough Character Idea For Countering Stun Lock - Fitz Simmons
NemoAbernnigan
Posts: 192 Tile Toppler
Fitz Simmons (Just rewatched Agents of S.H.I.E.L.D.)
5*
Labwork- Yellow- 6 AP Convert target tile into a 4 turn fortified Countdown tile. As long as this tile is on the board friendly powers cost two less and enemy powers two more AP for each color of friendly countdown tile - to a minimum of 3.
Passive- At the start of battle and every turn if one does not exist, create a fortified 2 turn repeater tile. When this goes off return all allies from stunned and convert a random basic, strike, protect, or attack tile to a 3 turn countdown tile that grants Fitz Simmons one turn of invisibility plus one turn for every color of friendly countdown tile on the board. This repeater tile can go off while Fitz Simmons is stunned.
Quinjet- Purple- 12 AP Send target ally airborn and create a 3 turn countdown tile that heals target ally for 12% of their max life each turn, or revives them with that amount if they were downed. When this countdown tile is matched destroyed or expires, return the ally from the air. Costs 1 less AP for each color of friendly Countdown tile on the board.
Icer- Blue- 8 AP Destroy target enemy special tile and stun target enemy for 2 turns, plus one turn for every color of friendly countdown tile.
5*
Labwork- Yellow- 6 AP Convert target tile into a 4 turn fortified Countdown tile. As long as this tile is on the board friendly powers cost two less and enemy powers two more AP for each color of friendly countdown tile - to a minimum of 3.
Passive- At the start of battle and every turn if one does not exist, create a fortified 2 turn repeater tile. When this goes off return all allies from stunned and convert a random basic, strike, protect, or attack tile to a 3 turn countdown tile that grants Fitz Simmons one turn of invisibility plus one turn for every color of friendly countdown tile on the board. This repeater tile can go off while Fitz Simmons is stunned.
Quinjet- Purple- 12 AP Send target ally airborn and create a 3 turn countdown tile that heals target ally for 12% of their max life each turn, or revives them with that amount if they were downed. When this countdown tile is matched destroyed or expires, return the ally from the air. Costs 1 less AP for each color of friendly Countdown tile on the board.
Icer- Blue- 8 AP Destroy target enemy special tile and stun target enemy for 2 turns, plus one turn for every color of friendly countdown tile.
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