Rough Character Idea For Countering Special Tile Meta
NemoAbernnigan
Posts: 192 Tile Toppler
Hive (I just rewatched Agents of S.H.I.E.L.D.)
4*
Black
Passive- As long as he has an active ally, damage from allied abilities cannot be reduced. If he has no active allies his match damage is increased by 250% and he gains a burst of healing equal to damage dealt on matches.
Red- 7 AP
Create a 3 turn countdown tile. Whenever a new special tile is created add a charge. When this countdown tile is matched, destroyed, or expires, create an attack tile for each charge, targeting enemy special tiles first.
Blue- 10 AP
Stun all other characters for 1 turn plus 1 turn for every 4 friendly attack tiles on the board.
4*
Black
Passive- As long as he has an active ally, damage from allied abilities cannot be reduced. If he has no active allies his match damage is increased by 250% and he gains a burst of healing equal to damage dealt on matches.
Red- 7 AP
Create a 3 turn countdown tile. Whenever a new special tile is created add a charge. When this countdown tile is matched, destroyed, or expires, create an attack tile for each charge, targeting enemy special tiles first.
Blue- 10 AP
Stun all other characters for 1 turn plus 1 turn for every 4 friendly attack tiles on the board.
0
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