PVP history...? why not???
TonyD
Posts: 30 Just Dropped In
I really do need a PVP history to show who's attack me and what's the strategy to against them next time. Many other games they do have PVP history to check and view the replay, why don't we have that function?
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Comments
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Well you didn't really fight them as such, the AI did on your behalf. You might have used very different tactics because the AI is programmed to function in a very specific way so you probably would not learn anything useful.1
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Nevertheless, many times I’ve wanted to see the pvp history, both my attacks and those attacking me. I think it would help1
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Help you on defence? I just don't see how when you have no say in it beyond the team you choose to leave out (or thought you did). The AI isn't going to be able to adapt to any tactics. If you are saying that you would like to know what your defensive team was for the battle I could see the value in that though.2
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A sandbox simulator would be useful for cases like this.0
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I used to play Gods of Olympus years ago and that game had a replay mode to show past battles. It was very helpful to show how other players would attack your city and then you could adjust things to make your city stronger. I would love to see something like that in MPQ even if it's just a bit of an ego boost to watch your defensive wins all day. But I do get the occasion when someone with a very weak roster is able to beat me and it makes me wonder how they did it outside of dropping whales.
This game could use a few things though like replaying battles and a training mode so you could play around with different team combinations instead of having to try out teams in SHIELD or pve.1 -
DAZ0273 said:Help you on defence? I just don't see how when you have no say in it beyond the team you choose to leave out (or thought you did). The AI isn't going to be able to adapt to any tactics. If you are saying that you would like to know what your defensive team was for the battle I could see the value in that though.Also, I would like to see what team I have on defense.
But most importantly of all, I want the battle points to constantly refresh so that they are far more accurate. Too many times I think I’ll gain 30 - 40 points for a battle, but then end up with just 15 - 25. Sometimes it works in reverse and I get more points. Now I know that their points can change during the battle, but that doesn’t account for this big difference.The problem is in the design. They show you the points for retaliation at the time they attacked you in the past, not the current points for attacking them back now. Aside from retaliations, I’ve noticed that you have to skip several times to get “fresh” point values. This needs to change.0 -
The level of additional processing required to keep points scores live would be unworkable - even a refresh every however long would be a huge amount of data flying around - feel free to explain how it would work without crashing the servers.0
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Rod5 said:The level of additional processing required to keep points scores live would be unworkable - even a refresh every however long would be a huge amount of data flying around - feel free to explain how it would work without crashing the servers.
They could introduce some sort of manual refresh button, but that'd still up server load.
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After you finish a battle, your score refreshes including any attacks on you during that battle. Clicking on your rank also refreshes your score. So, that process is already there and running all the time, it just needs to refresh your opponent’s score when you go to 1 of the 3 pvp nodes. If you skip, it brings up the next target and refreshes again. I don’t see this as a processing problem.0
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