Abilities granted by supports "roll up" during combat [Investigating]
Anonymous2112
Posts: 44 Just Dropped In
I've observed this for a while now and thought it more of an
annoyance than anything, at least up until the point where I lost a
match due to this issue which ruined a perfect run.
Basically,
the issue occurs during combat where abilities granted by supports -
for example, double-strike, lifelink, and haste - "roll up" to the next
creature in line upon destruction of the prior creature. For example,
let's say that your opponent has three supports in play, one which
grants double-strike, one which grants lifelink, and one which grants
haste. All three supports grant their abilities to only the
first creature in play. It's your opponent's turn and your opponent has
3 creatures in play - all three came into play this turn - and it's
time for combat. Also, for the sake of this example, let's say that
after each creature is done with their attack, it's destroyed.
Anyway, combat will play out like this:
- The first creature attacks (because it has haste), you're hit twice (because of the double-strike), and your opponent gains life twice (because of the lifelink).
- After hitting you the first creature is destroyed.
At this point, combat should be over. But it's not. - After the first creature is destroyed, the abilities from the three supports "roll up" to the second creature and since it suddenly has haste, it attacks - even though combat is over - double-strikes, and lifelinks just like the first creature did.
- And then the second creature is destroyed.
- After
the second creature is destroyed, the abilities roll up again and the
process repeats to where you've been hit by three creatures six times,
when you should have only been hit by one creature (twice).
I realize that MtGPQ is an adaptation of the paper version and there's no concept of "first creature", but this just seems like an errant programming glitch. Once attackers have been declared, that's it. There isn't a "more attackers" phase.
Naturally,
the next questions are probably "what cards were involved" and "how to
reproduce". To be honest, I don't think it really matters since all
"your first creature" supports seem to have this "roll up" bug, at least based on my observations when the first creature is killed. Since
the conditions to reproduce are subject to your opponent casting the
correct number of creatures and supports, it's going to extremely
challenging to reproduce in-game. I expect that the development
environment has tools to better control and replicate conditions like
this.
Please note that this isn't for
supports that provide an ability to all creatures. If that were the
case - for example, all creatures gain haste on the turn they come into
play - that would make total sense and I wouldn't be bothering with this
post.
Thank you.
1
Comments
-
@Anonymous2112 - this has been discussed at length some time ago. Sadly, I can’t find the thread with the search function of these forums. Anyways, the answer to the interaction you detailed above, was (delivered by Marcela from the game designer) something like “This is as intended”. And that was the end of that discussion.
I hope you are more successful in getting them to detail why they have chosen this method, which BTW was not how the game behaved originally.0 -
Hello guys,
Thank you for all the information provided, this issue will be investigated!
If you have any additional information that you consider relevant, please don't hesitate to send me 😊Rebeca.
0 -
Thank you @Oktagon_Support - hopefully this gets more traction than the original post.@Tremayne - thank you for the advisement, I did do some searching prior to posting but, like you, I could not find any discussion threads on it. To say that this is "working as intended" breaks my brain. Sure, I realize that MtGPQ is an adaptation of the paper card game and that some accommodations need to be made (don't get me started on how Vigilance is currently handled), but this roll-up in the middle of combat makes absolutely no sense whatsoever.0
-
Yes, I've seen this countless times and would also like to see a "fix" where the next creature doesn't "pick up the equipment" until end of turn.0
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