Patch Notes 5.5.0 (3/23/22)
Magic:PQ Support Team
ADMINISTRATORS Posts: 3,444 Chairperson of the Boards
Hi everyone,
We had a Data Push and here is what you need to know:Fixes
- Fixed the issue with VIP Weekly and Instant Rewards. Standard Boosters now include cards from the newest set.
Fixed an issue with the Imperial Recover Unit Card which was causing soft lock when entering the battlefield.
Fixed the issue with Planeswalker Ajani's Leadership (PMA) abilities not transferring evergreens as expected.
Fixed the issue with the Standard Booster (Player Level Up). This Booster now includes cards from the newest set.
Fixed the issue VIP Standard Deck Starter Bundle. The Booster Booster now includes cards from the newest set.
2
Comments
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GREAT! Thank you Guys!
I assume if we already collected these items we'll get new packs to correct the mistakes as in the past?0 -
It's nice to have Imperial Recovery Unit bug fixed, but that part of NEO Training is still unplayable. You can't rearrange your hand and are forced to play additional copies of IRU that give no bonus whatsoever to the single 2/2 creature under your control and eventually get overrun by Caustic Caterpillars. And since the Planeswalkers are at lv.1, their mana bonuses are laughable and you can't get to other copies of the creature fast enough.
I would strongly suggest to allow manual hand control in the Training (at least that quest), @Oktagon_Support
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Asylamb said:It's nice to have Imperial Recovery Unit bug fixed, but that part of NEO Training is still unplayable. You can't rearrange your hand and are forced to play additional copies of IRU that give no bonus whatsoever to the single 2/2 creature under your control and eventually get overrun by Caustic Caterpillars. And since the Planeswalkers are at lv.1, their mana bonuses are laughable and you can't get to other copies of the creature fast enough.
I would strongly suggest to allow manual hand control in the Training (at least that quest), @Oktagon_Support
Or replace Imperial Recovery Unit with Prodigy's Prototype, which is at the same UC Rarity, but whose ability would actually help in the tutorial battle, whereas IRU has nothing to recover from the graveyard and the tutorial becomes a Pilot icon showcase.
Honestly, out of all common/uncommon Vehicles that The Wandering Emperor could use (which makes 5) any other than IRU would have helped. The only reason to have chosen IRU must have been flavor.1 -
Ok, I did manage to win that Tutorial quest (which kinda required creating a Renewed Surroundings token). But I still think that Oktagon have made the worst choice of a Vehicle to showcase Pilot mechanic.2
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I won mine with about 3 life left at the end. They actually made a big Caustic Caterpillar!0
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