How much ipmroving would Captain America (First Avenger) need to be viable with a weekly boost?
Kolence
Posts: 969 Critical Contributor
Time to look at the Civil War duo!
For this occasion we're allowed 2 polls in general, at the same time, so it's easier to compare how the forum sees their current state.
Also, this should be interesting for another reason, since Cap has already been improved quite a bit, though long ago by now.
For me, Cap is working ok, except for his Red, which is quite underwhelming. That's also the power that's tied to the CW side team affiliation mechanic, which means he's not hurt as much as IM by it. Plus he has more team members to boot.
I'd be happy with just match damage and health update and perhaps... fortifying that red CD at least? If we're talking more substantial changes, I'd change the team Cap/team IM mechanic completely, mostly for IM's benefit...
For this occasion we're allowed 2 polls in general, at the same time, so it's easier to compare how the forum sees their current state.
Also, this should be interesting for another reason, since Cap has already been improved quite a bit, though long ago by now.
For me, Cap is working ok, except for his Red, which is quite underwhelming. That's also the power that's tied to the CW side team affiliation mechanic, which means he's not hurt as much as IM by it. Plus he has more team members to boot.
I'd be happy with just match damage and health update and perhaps... fortifying that red CD at least? If we're talking more substantial changes, I'd change the team Cap/team IM mechanic completely, mostly for IM's benefit...
How much ipmroving would Captain America (First Avenger) need to be viable with a weekly boost? 22 votes
1. No need for a rework
0%
3. The above plus power damage
0%
0
Comments
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2. Updating match damage and healthI don't think he needs much. His red is subpar but it's not a disaster, and if you don't have a red it's worth using. When they buffed him they basically got rid of the Team Cap stuff. It's still technically there but there's no reason to care about it. The other two powers are quite good. A stun on yellow is pretty crazy, and I think that's the only one.
If anything, he just needs a PR campaign? At release he was SO bad that the reputation kind of stuck even after his buff, which is one of the best buffs they've ever done. He's a really fun combo character who pairs well with a lot of other guys.0 -
Give him Nick Fury's yellow and I'll be happy.1
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6. Needs a rework in 2 powersYellow and red need to be a couple of ap cheaper.0
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4. The above plus minor tweaks in power costs or other numbersAll of his numbers are pretty bad so I'd start there, I'd also just trash the entire team cap/team IM (it's a relic of a distinguisher) deal and balance up whatever slight difference that would have made.
1 -
9. I'm not sureMine isn’t champed yet, I couldn’t even tell you what he does. I think his yellow is one of those “all the avengers do stuff!” Powers that doesn’t itemize what any of them do, so job one is put the mechanics in there and not just the flavor.0
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2. Updating match damage and healthIt shows you what that power does in-game. I'm not sure why it's just flavor text on the roster page.
I only have this in a screenshot from the first time he was boosted. I don't know what his unboosted level was back then, but it was very high.
At 5 covers, yellow costs 10ap and:
does 43,000 single target damage
does 15,000 AoE damage
makes 2 strength 3500 attack tiles
makes 2 strength 6300 protect tiles
and stuns a random enemy for 2 turns1 -
9. I'm not sureWow, that’s a pretty good power actually0
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2. Updating match damage and healthYour numbers would be a lot lower than that, but it's still not awful. Combine all that with a 7ap blue that hits harder for every special tile you've got, and the 4 tiles he drops get even better.
See? Dude just needs some good PR. He's really not bad at all, it's just that nobody has any idea what he does!0 -
entrailbucket said:Your numbers would be a lot lower than that, but it's still not awful. Combine all that with a 7ap blue that hits harder for every special tile you've got, and the 4 tiles he drops get even better.
See? Dude just needs some good PR. He's really not bad at all, it's just that nobody has any idea what he does!
Enh, he has no passives, no self acceleration, and relies on casting a 10ap power before his cheaper powers become useful. The buff was helpful for sure. And he was SO bad that his rep is still lower than it should, but he is not actually good. Too slow and not contributing enough beyond his decent yellow and blue.
0 -
2. Updating match damage and healthThere are different definitions of good, and I am *not* opening that enormous unpleasant can of worms again.
Cap is mostly good enough to be used when he's boosted. He's not "meta," but these polls aren't asking him to be.0 -
8. Something else, please elaborate in a postJust give us 13 covers so atleast he is playable to see what needs improving.
just having 1 cover is no basis on what to improve
Posibly atleast health and match dammage like most older ones need because of the power creep from the newer ones0
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