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MtGPQ General Discussion
Some card changes suggestions
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Asylamb
Posts:
160
Tile Toppler
January 2022
edited January 2022
in
MtGPQ General Discussion
@Oktagon_Support
I have 2 suggestions how to "upgrade" some existing cards without making the sky fall.
1)
Legacy Werewolves
Back in September 2019(!) I posted
that
about how creatures with Transform are not optimized for "3 creature spots" situation we have in PQ.
Now, with the release of MID and introduction of
Day/Night-bound
, I think it would be a good idea to adapt
SOI
Werewolves
(Human/Wolf) and
Ulrich
(EMN) to be
Day/Night-bound
as well. Other EMN "werewolves" (Horror/Eldrazi) with
Activated Transform
abilities don't need
Day/Night-bound
, obviously.
Yea,
Tovolar
in both paper and PQ version can flip non-bound
Human Werewolves
(non-Horror/Eldrazi), but 3 "extra"
Werewolf
creatures added in both MID and VOW as Masterpieces (
Huntmaster of the Fells
,
Lambholt Elder
and
Mondronen Shaman
) all come from the original Innistrad block (Dark Ascension set) and never had
Day/NIght-bound
until PQ. So, why not just uniform the
Werewolf
mechanic in PQ?
2)
Supports meant to be Sacrificed
The Book of Exalted Deeds, The Book of Foul Darkness, Hostile Hostel
, to name a few. These cards are meant to be destroyed either for a powerful effect, or for a replacement effect. If we compare with paper magic (and that's the instruction manual here), we can see two types of triggers: sacrifice and reaching a value.
In paper, both
Books
have a self-exile ability for some mana cost granting an effect. In PQ even if you have conditions needed (having an Angel or other parts of Vecna) you can't get the desired effect because destroying your own support is not a thing (at least in Standard), and hoping for Greg to destroy your support is desperate.
As for
Hostile Hostel
, in paper it transforms automatically once there are enough counters (basically, once its
Level
is high enough).
I don't see why the cards work so differently in PQ. In case of the
Books
, once the condition is met (having an eligible
Angel
or having a Corpse Part-y), give a prompt to sacrifice, YES/NO (probably with some mana drain, since it's a mana ability originally). In case of the
Hostel
, once its
Level
reaches 3, give a prompt to sacrifice it.
Yes, the prompts might get annoying, but I would assume if someone plays the card, they're ready for the prompts. Like those prompts from cards with
Invoke
.
The only other card I think might also need this kind of treatment is
The World Tree
from Kaldheim.
Thoughts?
Tagged:
suggestion
general discussion
3
Comments
Tremayne
Posts:
1,612
Chairperson of the Boards
January 2022
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@Asylamb
- interesting ideas, to which my immediate response is positive. I would recommend that you raise this issue further by using the Q&A and ask why only some SOI (paper) werewolves are using the Day/Night mechanic.
I can’t recall (of the top of my head) any changes to “old” cards, so it might be an uphill battle to get Oktagon to change this, but points for trying.
I fear that the devs are unable to change the code due to lack of insight into the Hibernium-code, but if the devs pick up this torch I hope that a number of other mechanisms will be streamlined into a coherent whole. There are so many similar mechanism which Inthink would benefit the game to have streamlined (multiple versions of stored mana to name one example).
I hope they at least listen to the second part of the OP, since that is totally correct, those cards are so slow and cumbersome that I can’t imagine they are much used.
1
Asylamb
Posts:
160
Tile Toppler
January 2022
Options
If the devs can add some alternative arts to the cards from the old sets, update the type of tokens produced by a card or rework some older Planeswalkers (original Arlinn Kord comes to mind), I don't see why tweaking some old transformation mechanics would be a problem.
If it was me, I would have updated wordings of some older cards as well, to match current patterns (although I'm not the biggest fan of the current rule text tbh).
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