Nissa, Vital Energy: Official Thread
NISSA, VITAL ENERGY
At Level 60 (Leveling cost: 79,920)
103HP
Creatures: 6 | Spells: 6 | Supports: 7 |
“Motivated to guard all life nurtured by the multiverse, Nissa Revane will even use her vital energy to make life flourish in the most unlikely of scenarios.”
Abilities
Leyline Amplification - Cost 9
Level 1: Until end of turn: Your Green mana bonus becomes 5.
Level 2: Until end of turn: Your Green mana bonus becomes 6. Shuffle the board.
Level 3: Until end of turn: Your Green mana bonus becomes 7. You may shuffle the board.
Level 4: Until end of turn: Your Green mana bonus becomes 8. You may shuffle the board. If you do: Create a Forest token.
Animist's Call - Cost 15
Level 1: Create 3 Forest Tokens.
Level 2: Create 3 Forest Tokens. If you control a creature with 4 or more reinforcements — Your first Elemental creature gains Leyline.
Level 3: Create 4 Forest Tokens. If you control a creature with 5 or more reinforcements — Your Elemental creatures gain Leyline.
Level 4: Create 5 Elemental Tokens. Your Elemental creatures gain Leyline.
Worldsoul - Cost 21
Level 1: Create a Worldsoul token. Fetch the first Creature card from your library. If that creature has Leyline — It gains half of its mana.
Level 2: Create a Worldsoul token. Fetch the first Creature card from your library. If that creature has Leyline— It gains half of its mana. Otherwise: Create 2 Forest Tokens.
Level 3: Create a Worldsoul token. Pick one of the first 2 Creature cards from your library. Fetch that card. If that creature has Leyline — It gains half of its mana. Otherwise: Create 2 Forest Tokens.
Level 4: Create a Worldsoul token. Pick one of the first 4 different Creature cards from your library. Fetch that card. If that creature has Leyline — It gains full mana. Otherwise: Create 4 Forest Tokens.
Tokens
Worldsoul
(Green) Support Card - Emblem (3) Token
At the beginning of the combat on your turn: Your first creature gains Trample until end of turn. If you control 2 or more creatures with Leyline — Instead: Your creatures gain Trample and Haste until end of turn.
Comments
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Feels like her 2nd and 3rd abilities are switched; her 3rd ability is super-underwhelming, especially since there are only two creatures that have Leyline automatically (unless I missed one?), and one of them is 1/1 and the other's 2/2. Meanwhile, the 2nd ability drops a 25/25 on the board and hands out Leyline to it and all your other elementals, which is a huge damage swing in most games.
There's a lot of competition in the mono-green PW space; really I think the best thing she has going for her is a legitimately terrifying +7 green mana bonus.
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