Event rewards - Six month development check in

In the June Q&A the development team gave the below response.

Has there been any progress on getting to a solution, or were we just given a patronizing answer back in June and then the developers hoped we would forget about it?


1. Have the developers heard the concerns of the players wherein a perfect finish awards the first place prize, but a single missed objective of two points or less can plummet a person down hundreds of positions? Further, the bottom bracket of prizes is often a small handful of runes, but can be as large as 250-3000, meaning that less than 10% of players receive a meaningful prize. Are there any plans to address this?Some suggestions the community has proposed, in order of what we'd most like to see:
Make the awards based on % of possible points, i.e. first prize 95% or better, second prize 90% or better, 80% or better etc.
Award prizes as percentile against current players. 90 percentile gets top prize, 75 percentile second prize, and at least 50, 25, and 10 before prizes go to garbage.
Decrease the bracket size down to 250 players or less.

AnswerThank you for your suggestions! The development team is aware of the community concerns and is already searching for the best ways to improve this experience.

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