Chandra, Dressed to Kill: Official Thread
CHANDRA, DRESSED TO KILL
-2 | -2 | +3 | +7 | +3
97HP
Creatures: 5 | Supports: 5 | Spells: 9
The plane of Innistrad has always been famous for its multiple dangers surrounding their inhabitants. However, as difficult as it might be to survive in it, people always had freedom. And they’re about to lose it. In this scenario, Chandra Nalaar steps in, dressed to kill: there’s no fire she won’t light to defend those in need!
Abilities
Flame On! - Cost 9
Level 1: The first Red card in your hand gains 3 mana. Deal 3 damage to your opponent's Planeswalker.
Level 2: Draw a card. The first Red card in your hand gains 3 mana. Deal 5 damage to your opponent's Planeswalker.
Level 3: Draw a card. The first Red card in your hand gains 5 mana. An opposing Vanguard support loses 1 shield. If it can't: Deal 7 damage to your opponent's Planeswalker.
Level 4: Draw a card. You gain 2 Experience point(s). The first Red card in your hand gains 7 mana. An opposing Vanguard support loses 1 shield. If it can't: Deal 10 damage to your opponent's Planeswalker.
Burn the Midnight Oil - Cost 15
Level 1: Discard the last 2 cards from your hand. Pick one of the first 2 Spell cards from your library. Fetch that card. It gains Outcast. It gains mana equal to your Experience points. Then: Lose all your Experience points.
Level 2: Discard the last 2 cards from your hand. Pick one of the first 3 Spell cards from your library. Fetch that card. It gains Outcast. It gains mana equal to your Experience points. Then: Lose all your Experience points.
Level 3: Discard a card. Pick one of the first 4 Spell cards from your library. Fetch that card. It gains Outcast. It gains mana equal to your Experience points. Then: Lose X Experience points. X is the base cost of the last card in your hand.
Level 4: Discard a card. Pick one of the first 4 Spell cards from your library. Fetch that card. It gains Outcast. It gains mana equal to your Experience points. Then: Lose X Experience points. X is half the base cost of the last card in your hand, rounded up.
Fiery Gown - Cost 21
Level 1: Create a Fiery Gown token. You gain Experience points equal to the amount of mana in the first card with mana in your hand. Discard your hand. Then: Fetch the first 6 different cards from your library. Those cards gain Outcast. Transfer your Experience points as mana to your hand.
Level 2: Create a Fiery Gown token. You gain Experience points equal to the amount of mana in up to the first 2 cards with mana in your hand. Discard your hand. Then: Fetch the first 6 different cards from your library. Those cards gain Outcast. Transfer your Experience points as mana to your hand.
Level 3: Create a Fiery Gown token. You gain Experience points equal to the amount of mana in up to the first 4 cards with mana in your hand. Discard your hand. Then: Fetch the first 6 different cards from your library. Those cards gain Outcast. Transfer your Experience points as mana to your hand.
Level 4: Create a Fiery Gown token. You gain Experience points equal to the amount of mana in up to the first 6 cards with mana in your hand. Discard your hand. Then: Fetch the first 6 different cards from your library. Those cards gain Outcast. Transfer your Experience points as mana to your hand.
Tokens
Fiery Gown
(Red) Support Card (4) Legendary, Token
When you cast a Red card or a card with Outcast is exiled from your hand: Deal 3 damage to any opposing target
Comments
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What is her passive ability @Oktagon_Support?0
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KrizzB said:What is her passive ability @Oktagon_Support?Passive ability is as follows:Burning YouthWhen you cast a Red card: Deal 1 damage to your opponent's Planeswalker. You gain 3 Experience point(s).Definitely want cards that aren't always "dead" in your hand - such as burn spells that only target creatures...0
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