Teferi, Who Slows the Sunset: Official Thread

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,234 Chairperson of the Boards

manawhitepngmanabluepng TEFERI, WHO SLOWS THE SUNSET manabluepngmanawhitepng

At Level 60 (Leveling cost: 160,720)
+3 manawhitepng | +3 manabluepng | +1 manablackpng | 0 manaredpng | +1 managreenpng 
92HP
Creatures: 5 | Supports: 8  | Spells: 6

”For the lost and forgotten, I’ll keep watch”. Teferi stayed true to his oath to the Gatewatch when he came to aid the plane of Innistrad. The nights are longer and the werewolf threat is nigh. Nevertheless, Teferi will slow even time itself to bring a little more light in this moment of darkness.”


Abilities

Timelapse Resistance - Cost 7

Level 1: Pick one of the first 2 cards from your library. Fetch that card. If that's a Blue card — It gains 3 mana. If that's a White card — You gain 3 life.

Level 2: Pick one of the first 2 cards from your library. Fetch that card. If that's a Blue card — It gains 5 mana. If that's a White card — You gain 5 life.

Level 3: Pick one of the first 3 cards from your library. Fetch that card. If that's a Blue card — You gain 5 mana. If that's a White card — You gain 5 life.

Level 4: Pick one of the first 4 cards from your library. Fetch that card. Each card in your hand gains X mana. X is the number of Blue cards in your hand. You gain life equal to the number of White cards in your hand.

Extended Daytime - Cost 12

Level 1: Disable the first Enabled opposing creature until the beginning of your next turn. If it's not Day — It becomes Day.

Level 2: Disable the first Enabled opposing creature until the beginning of your next turn. Your first creature gains Vigilance until the beginning of your next turn. If it's not Day — It becomes Day.

Level 3: Disable target creature until the beginning of your next turn. Your first creature gains Vigilance until the beginning of your next turn. If it's not Day — It becomes Day.

Level 4: Disable target creature until the beginning of your next turn. Your creatures gain Vigilance until the beginning of your next turn. If it's not Day — It becomes Day.


Borrowing Time - Cost 19

Level 1: Create a Borrowed Time token. If it's not Day — It becomes Day.

Level 2: Create a Borrowed Time token. If it's not Day — It becomes Day. Otherwise: The first card in your hand gains 6 mana.

Level 3: Create a Borrowed Time token. If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. The first card in your hand gains 6 mana.

Level 4: Create a Borrowed Time token. If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. Each card in your hand gains 6 mana.

Tokens

Borrowed Time
(White/Blue) Support Card - Dayshift (4) Token
Dayshift — If it's Day — Your White creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof.
Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.