The first one is a textual one, although functionally every works just fine. The first encounter has the NO GAMBLING objective that states you have to roll 6 or less D20s. Actually, the text should read 5 or less (since the other objective is 6 or more). Like I said, the objectives are functionally correct, so only the text of the last objective needs to be adjusted.
jtwood said: Additional bug: Vecna’s “destroy a god” objective only works if you kill an opposing god. I’ll post screenshots and a vid tomorrow.
stikxs said: The first one is a textual one, although functionally every works just fine. The first encounter has the NO GAMBLING objective that states you have to roll 6 or less D20s. Actually, the text should read 5 or less (since the other objective is 6 or more). Like I said, the objectives are functionally correct, so only the text of the last objective needs to be adjusted. The text isn't wrong; the objectives (probably) are though. Doing exactly 6 rolls gives you credit for both. One of them was probably intended to be less than 6 or the other more than 6 given how the other objective pairs are in the event.
Hello guys,
Thank you for all the information provided, this issue will be investigated!If you have any additional information that you consider relevant, please don't hesitate to send me.
Rebeca.
Machine said: jtwood said: Additional bug: Vecna’s “destroy a god” objective only works if you kill an opposing god. I’ll post screenshots and a vid tomorrow. Yes, I can confirm this. I created a deck with Herald cards when I saw the objective. I killed one of my own gods and it didn't count. So the player has to wait for Vecna to hit the board.So either rename the objective or fix it so that it also works when killing your own God creatures. @Oktagon_Support
Machine said: I'm very sorry, but it doesn't. When I rolled exactly 6 dice, only the top (roll 6 or more) objective was marked as achieved. The bottom one (roll 6 or less) was marked in RED letters, so the objective was marked as failed.