At Level 60 (Leveling cost: 160,720)
+5 | +5 | -2 | -2 |+2
112HP
Creatures: 6 | Supports: 6 | Spells: 7
“The Dungeon Master is a mysterious mage with vast knowledge and power. His goals are mostly unclear, although they seem to be aligned with restoring the equilibrium between order and chaos.”
An Adventure Begins- Cost 6
Level 1: Venture into the Dungeon. If you have Dungeon Spoils — Your Dungeons &... support gains the Wealth emblem.
Level 2: Venture into the Dungeon. Draw a card. If you have Dungeon Spoils — Your Dungeons &... support gains the Wealth emblem.
Level 3: Venture into the Dungeon. Draw a card. You gain 3 mana. If you have Dungeon Spoils — Your Dungeons &... support gains the Wealth emblem.
Level 4: Venture into the Dungeon. Draw a card. You gain 3 mana. Create a Gold token. If you have Dungeon Spoils — Your Dungeons &... support gains the Wealth emblem.
A Challenge Appears - Cost 12
Level 1: Roll a D20. 1 - 15: Spell cards in your hand gain 6 mana. 16 - 20: Spell cards in your hand gain 6 mana. Then: Your Dungeons &... support gains the Challenge emblem.
Level 2: Roll a D20. 1 - 15: Spell cards in your hand gain 6 mana. 16 - 20: Your first creature gets +5/+5. Then: Your Dungeons &... support gains the Challenge emblem.
Level 3:Roll a D20. 1 - 10: Spell cards in your hand gain 6 mana. 11 - 15: Your first creature gets +5/+5. 16 - 20: Your supports gain 3 shield. Then: Your Dungeons &... support gains the Challenge emblem.
Level 4: Roll a D20.1 - 5: Spell cards in your hand gain 6 mana. 6 - 10: Your first creature gets +5/+5. 11 - 15: Your supports gain 3 shield. 16 - 20: Perform each of the effects above. Then: Your Dungeons &... support gains the Challenge emblem.
The Heroes Triumph- Cost 21
Level 1: Fetch up to 1 of the first different Cleric, Rogue, Warrior or Wizard cards from your library. Move those cards into play under your control. If you have a full Party — Your Dungeons & ... support gains the Heroism emblem.
Level 2: Fetch up to 2 of the first different Cleric, Rogue, Warrior or Wizard cards from your library. Move those cards into play under your control. If you have a full Party — Your Dungeons & ... support gains the Heroism emblem.
Level 3: Fetch up to 3 of the first different Cleric, Rogue, Warrior or Wizard cards from your library. Move those cards into play under your control. If you have a full Party — Your Dungeons & ... support gains the Heroism emblem.
Level 4: Fetch up to the first of each different Cleric, Rogue, Warrior or Wizard cards from your library. Move those cards into play under your control. If you have a full Party — Your Dungeons & ... support gains the Heroism emblem.
Gold
(Colorless) Support Card - Artifact Treasure (1) Token
"When this support is destroyed: Gain 3 mana.”
Dungeons &...
(White, Blue) Support Card - Emblem (4) Token
“When you Venture into the Dungeon or Roll a D20: Increase this card's Level by 2.
At the end of your opponent's turn: Draw a card.
If this support has the Wealth emblem: You gain X mana.
If this support has the Challenge emblem: You gain X life.
If this support has the Heroism emblem: Your first creature gets +X/+X.
X is equal to this card's Level.”