Zariel, Archduke of Avernus: Official Thread

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manaredpng ZARIEL, ARCHDUKE OF AVERNUS manaredpng

At Level 60 (Leveling cost: 79,920)

-1 manawhitepng | -2 manabluepng | +4 manablackpng | +5manaredpng | +3 managreenpng 

119HP

Creatures: 6 | Supports: 5 | Spells: 8

“Once an angel of the Seven Heavens, now an archdevil of the Nine Hells. Zariel, the Archduke of Avernus commands her legion of devils in the neverending Blood War.”


Abilities

Fallen Solar - Cost 6

Level 1: Roll a D20. 1 - 10: Your creatures get +3/+0 and gain Haste until end of turn. 11 - 20: Destroy 3 non-Red gems.

Level 2: Roll a D20. 1 - 10: Your creatures get +4/+0 and gain Haste until end of turn. 11 - 20: Destroy 4 non-Red gems.

Level 3: Roll a D20. 1 - 10: Your creatures get +5/+0 and gain Haste until end of turn. 11 - 19: Destroy 5 non-Red gems. 20: Perform each of the effects above.

Level 4: Roll a D20.1 - 10: Your creatures get +6/+0 and gain Haste until end of turn. 11 - 19: Destroy 6 non-Red gems. 20: Perform each of the effects above. Gain 6 Loyalty.


Legions of Avernus - Cost 12

Level 1: Roll a D20. Create a Red Devil token. Then: Reinforce it X times. X is half of the roll result, rounded up.

Level 2: Roll a D20. Create a Red Devil token. Then: Reinforce it X times. X is the roll result.

Level 3: Roll a D20. Create a Red Devil token. Then: Reinforce it X times. X is 4 plus the roll result.

Level 4: Roll a D20. Create a Red Devil token. Then: Reinforce it X times. X is 4 plus the roll result. If the roll result is 16 or more — Your creatures get +X/+0 and gain Berserker and Haste.


Blood War - Cost 18

Level 1: Create a Blood War token.

Level 2: Create a  Blood War token. Roll a D20. Deal X damage to any opposing target. X is the roll result.

Level 3: Create a Blood War token. Then, that support gains the War emblem. Roll a D20. Deal X damage to any opposing target. X is the roll result.

Level 4: Create a Blood War token. Then, that support gains the War emblem. Roll a D20. Deal X damage to any opposing target. X is 5 plus the roll result.

Tokens

Red Devil

(Red) Creature (1/1) Token

"When this creature dies, the opponent’s first creature takes damage equal to this creature’s Power."


Blood War

(Red)  Support Card - Emblem (4) Token

“When your first creature attacks: Reinforce that creature. It gains Double Strike until end of turn.  If this support has the War emblem — When a creature dies: Deal X damage to your opponent's Planeswalker. X is equal to that creature's power.”