Grand Master of Flowers: Official Thread
GRAND MASTER OF FLOWERS
+5 | +4 | -2 | -1 | +3
123HP
Creatures: 7 | Supports: 7 | Spells: 5
“The title of Grand Master of Flowers is given to the senior monk at the Monastery of the Yellow Rose. However, this particular Grand Master accumulates many other titles as another persona: Bahamut, the dragon god of justice.”
Abilities
Platinum Scales - Cost 7
Level 1: Draw a card.
Level 2: Draw a card. If that is a Creature card — That creature gets +2/+2.
Level 3: Draw a card. If that is a Creature card — That creature gets +3/+3 and gains Lifelink and Vigilance.
Level 4: Draw a card. If that is a Creature card — That creature gets +4/+4 and gains Lifelink and Vigilance. Otherwise: It gains 7 mana and you draw another card.
Way of the Open Hand - Cost 12
Level 1: Create a Monk of the Open Hand token. Then: Increase its Level by 1.
Level 2: Create a Monk of the Open Hand token. Then: Increase its Level by 1 2 times.
Level 3: Create a Monk of the Open Hand token. Then: Increase its Level by 1 3 times.
Level 4: Create a Monk of the Open Hand token. Then: Increase its Level by 1 4 times. Increase your non-Spell cards' Level by 1.
Platinum Dragon - Cost 21
Level 1: Target creature's base power and toughness becomes 7/7. It gains the Dragon and God subtypes.
Level 2: Target creature's base power and toughness becomes 7/7. That creature gains Flying. It gains the Dragon and God subtypes.
Level 3: Target creature's base power and toughness becomes 7/7. That creature gains First Strike, Flying, and Vigilance. It gains the Dragon and God subtypes.
Level 4: Target creature's base power and toughness becomes 7/7. Then: Reinforce it. That creature gains First Strike, Flying, and Vigilance. It gains the Dragon and God subtypes.
Tokens
Monk of the Open Hand
(White) Creature - Elf Monk (1/1) Token
When you cast your second card each turn: Increase this card's Level by 1.
When this card's Level is increased: Reinforce this creature. Then: Disable target opposing creature without Double Strike, First Strike, or Vigilance until the beginning of your next turn. This effect can trigger up to 3 times per turn.
As long as this card's Level is 7 or more — This creature gains Double Strike.
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