A Few Ideas.
Bergen
Posts: 27 Just Dropped In
--new effect Sleep -> a kind of defensive stun; you will wake when you take damage.
--iso changes: make iso sales depending on scl level or something other which will make iso relatively accessible, it is currently mostly a relic of the past and not usable except a few occasions. this will also get you more sales, will make new player (4* iso hell) progression easier...
--a good start for a char design is do not do any chars which does not need anyone to work. always design a counter in advance...
--make a wish box like favorites which have geometric chance calculation;
if you pull on anything that have your favorite char in it; it will have a geometric chanse calculation, after sometime (like after 95-7% it will automatically resolve for you to get that pull), this will only increase the pulls 3-5% max since it can resolve sooner without intervention. you can even decrease some draw chances to match no increase this stops really unlucky streaks which do happen a lot ( 25 draws between 2 5* is highly demoralising... and if you have only 30-40 pulls to begin with, it will not average out soon, which really contributes to bad taste)
if my simulations are right on average if you make it cut at 95% , average becomes: ~50.4 from ~50.5 which is 0.1/~50 .. only increase the average reward less than 0.2%.... if you cut it at 90% it is still ~ %1 increase in rewards. so if you are unlucky to a point you are at last 10% you get what you want automatically ; and good part is this does not change pull rates significantly...
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Comments
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Bergen said:--new effect Sleep -> a kind of defensive stun; you will wake when you take damage.
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Akoni said:Bergen said:--new effect Sleep -> a kind of defensive stun; you will wake when you take damage.
I agree with @Akoni on this one. It does seem very interesting and it would introduce some nice change to the game.0 -
in rpg games generallysleep = stun until enemy takes some damage for some turns but generally enemy takes crit(substantially increased damage) while waking with damage. -->> this will have interesting effects on defense vs attack (better while defending), aoe vs high damage skills (better with high skill damage).petrify = stun but enemy will take substantially less damage while stunned and may be she will be immune to any other effect applied further --> this will be good on chars/teams with high ramp up costs. generally you will do no damage at all but you can collect ap, set up the board etc, but limits you to do that; no stun lock and kill, petrify lock would not work practically, because you need petrify to go away to do damage unlike stun...
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So would the character start the battle sleeping? If that's the case, they would simply be awaiting for a condition to be met before becoming active, correct?0
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