Kelvinkhr said:Mantis (Modern) 4 Star (Legendary)Health: ModerateMatch Damage: Low Spreading Radiation 7 APDon't let looks fool you. Mantis has been trained by the Priestesses of Pama in the art of offense. Stuns the target for 2 rounds and places a 3-turn Countdown tile that reduces enemy AP in a random colour by 1 every round and stuns the target for 1 round when it expires.(At level 70) Telepathic Empathy 10 APMantis reaches out to her allies telepathically, healing them. Select an ally and place a 2-turn Countdown tile that heals them with 400 health every round. (PASSIVE) Friendly heals are improved by 10% for each Countdown tile on the board.(At level 70) Telepathic Sense 8 APThis one senses weakness. When an enemy makes a match in their strongest colour, places a 3-turn Countdown tile that converts up to three tiles in the enemy's strongest colour into basic tiles in the enemy's weakest colour.(At level 70)
Kelvinkhr said:Nitro (Robert Hunter) 4 Star (Legendary)Health: HighMatch Damage: Moderate Human Warhead 0 AP(PASSIVE) Nitro is explosive to the touch, so woe to anyone who dares to touch him. Enemy powers that damage Nitro create a 3-turn Countdown tile that detonates when expired, dealing 500 damage to the enemy team. If the Countdown tile is matched or destroyed, it detonates early, destroying up to five Red tiles and dealing 350 damage to the enemy team.(At level 70) Explosive Reaction 10 AP(PASSIVE) Nitro's reaction to heavy fire? A big bang. When Nitro takes more than 2000 damage, reduces damage by 50% and deals 500 damage to the enemy team but is stunned for 2 rounds.(At level 70) Short Fuse 0 AP(PASSIVE) Nitro has received modifications from the Kree. Friendly match-4 and above destroy up to 2 enemy special tiles, dealing damage and generating AP.(At level 70)
Kelvinkhr said:Crystal (Inhuman Advisor) 4 Star (Legendary)Health: ModerateMatch Damage: Moderate Elemental Tempest 9 APCrystal lets loose the fury of the elements to rain mayhem and destruction upon her enemies. Deals 900 damage to the enemy team and creates a Red Attack tile, Blue Protect tile, and Black Strike tile of strength 50.(At level 70) Veil of the Earth 0 AP(PASSIVE) Crystal manipulates the element of earth to defend her friends and allies. When an enemy makes a match in the colour most present on the board, grants allies a burst of 400 health and creates a strength 50 Protect tile. If Crystal has more Blue AP, this power becomes Water Spout. If Crystal has more Black AP, this power becomes Fan the Flames.(At level 70)=> Water Spout 0 AP(PASSIVE) Crystal manipulates the element of water to chill her enemies. When an enemy makes a match in the colour most present on the board, deals 500 damage to the enemy target and stuns them for 1 round. If Crystal has more Black AP, this power becomes Fan the Flames. If Crystal has more Yellow AP, this power becomes Veil of the Earth.(At level 70)=> Fan the Flames 0 AP(PASSIVE) Crystal manipulates the element of fire to burn her enemies. When an enemy makes a match in the colour most present on the board, deals 500 damage to the enemy team and creates a 1-turn Repeater tile that destroys 1 enemy AP in a random colour. If Crystal has more Yellow AP, this power becomes Veil of the Earth. If Crystal has more Blue AP, this power becomes Water Spout.(At level 70) Royal Advisor 0 APCrystal’s advice proves invaluable to the Inhuman Royals. Choose Strike, Attack, or Protect and destroy all enemy tiles in that type, dealing damage and gaining AP.(PASSIVE) Crystal creates a strength 50 Strike, Attack, or Protect tile when a friendly match is made in the colour most present on the board.(At level 70)
Akoni said: Kelvinkhr said:Mantis (Modern) 4 Star (Legendary)Health: ModerateMatch Damage: Low Spreading Radiation 7 APDon't let looks fool you. Mantis has been trained by the Priestesses of Pama in the art of offense. Stuns the target for 2 rounds and places a 3-turn Countdown tile that reduces enemy AP in a random colour by 1 every round and stuns the target for 1 round when it expires.(At level 70) Telepathic Empathy 10 APMantis reaches out to her allies telepathically, healing them. Select an ally and place a 2-turn Countdown tile that heals them with 400 health every round. (PASSIVE) Friendly heals are improved by 10% for each Countdown tile on the board.(At level 70) Telepathic Sense 8 APThis one senses weakness. When an enemy makes a match in their strongest colour, places a 3-turn Countdown tile that converts up to three tiles in the enemy's strongest colour into basic tiles in the enemy's weakest colour.(At level 70) I like this one. The specific application of countdown tiles for each power is excellent. Her green power reads like a passive power. Is it supposed to be? Kelvinkhr said:Nitro (Robert Hunter) 4 Star (Legendary)Health: HighMatch Damage: Moderate Human Warhead 0 AP(PASSIVE) Nitro is explosive to the touch, so woe to anyone who dares to touch him. Enemy powers that damage Nitro create a 3-turn Countdown tile that detonates when expired, dealing 500 damage to the enemy team. If the Countdown tile is matched or destroyed, it detonates early, destroying up to five Red tiles and dealing 350 damage to the enemy team.(At level 70) Explosive Reaction 10 AP(PASSIVE) Nitro's reaction to heavy fire? A big bang. When Nitro takes more than 2000 damage, reduces damage by 50% and deals 500 damage to the enemy team but is stunned for 2 rounds.(At level 70) Short Fuse 0 AP(PASSIVE) Nitro has received modifications from the Kree. Friendly match-4 and above destroy up to 2 enemy special tiles, dealing damage and generating AP.(At level 70) Wow, another good one. I'm liking the play on countdown tiles and how many of your concepts that use them can be combined on a team. This one is all passive which would make him very desirable among players. Lots of free damage capacity. Kelvinkhr said:Crystal (Inhuman Advisor) 4 Star (Legendary)Health: ModerateMatch Damage: Moderate Elemental Tempest 9 APCrystal lets loose the fury of the elements to rain mayhem and destruction upon her enemies. Deals 900 damage to the enemy team and creates a Red Attack tile, Blue Protect tile, and Black Strike tile of strength 50.(At level 70) Veil of the Earth 0 AP(PASSIVE) Crystal manipulates the element of earth to defend her friends and allies. When an enemy makes a match in the colour most present on the board, grants allies a burst of 400 health and creates a strength 50 Protect tile. If Crystal has more Blue AP, this power becomes Water Spout. If Crystal has more Black AP, this power becomes Fan the Flames.(At level 70)=> Water Spout 0 AP(PASSIVE) Crystal manipulates the element of water to chill her enemies. When an enemy makes a match in the colour most present on the board, deals 500 damage to the enemy target and stuns them for 1 round. If Crystal has more Black AP, this power becomes Fan the Flames. If Crystal has more Yellow AP, this power becomes Veil of the Earth.(At level 70)=> Fan the Flames 0 AP(PASSIVE) Crystal manipulates the element of fire to burn her enemies. When an enemy makes a match in the colour most present on the board, deals 500 damage to the enemy team and creates a 1-turn Repeater tile that destroys 1 enemy AP in a random colour. If Crystal has more Yellow AP, this power becomes Veil of the Earth. If Crystal has more Blue AP, this power becomes Water Spout.(At level 70) Royal Advisor 0 APCrystal’s advice proves invaluable to the Inhuman Royals. Choose Strike, Attack, or Protect and destroy all enemy tiles in that type, dealing damage and gaining AP.(PASSIVE) Crystal creates a strength 50 Strike, Attack, or Protect tile when a friendly match is made in the colour most present on the board.(At level 70) I glanced at Crystal once and couldn't come up with any ideas, but you nailed it. What a creative way to include elemental powers. In addition, she could absolutely wreak havoc teamed up with Nightcrawler. Since she doesn't use purple, it's still balanced, but what a duo they would be. You must have spent quite some time on these as they are all very good. I have to say that going back and looking at some of your previous work, they are getting better and better. With that said:I'm looking forward to seeing more of your submissions, andI need to step up my game a bit.
Kelvinkhr said: Welcome to Murderworld 9 AP(PASSIVE) Arcade welcomes you to Murderworld where you will be dying to have a good time...literally. Create a trap tile every round. If you match a trap tile, convert all Trap tiles into friendly Strike tiles of strength 110 and deal 350 damage per tile to the enemy team. If the enemy matches a trap tile, convert all Trap tiles into friendly Attack tiles of strength 150 and deal 200 damage per tile to the enemy team.(At level 270)Level 2: ...Strike tile of strength 175 and deal 500 damage...Attack tile of strength 200 and deal 350 damage...Level 3: ...Strike tile of strength 250 and deal 650 damage...Attack tile of strength 275 and deal 500 damage...Level 4: ...Strike tile of strength 325 and deal 800 damage...Attack tile of strength 350 and deal 650 damage...Level 5: ...Strike tile of strength 400 and deal 925 damage...Attack tile of strength 425 and deal 800 damage...
Kelvinkhr said: Selene (Selene Gallio) 4-Star Rarity (Legendary)Health: MediumMatch Damage: Low Timore 8 APSelene uses her magic to reach into the enemy's worst thoughts and uses them against the enemy. Create two 3-turn Countdown tiles targeting random enemies that, when matched or destroyed, deal 2000 damage to the target.While these tiles are on the board, enemy matches in their strongest colours deal 200 damage to themselves.(At level 70) Psychic Vampire 0 AP(PASSIVE) Selene absorbs psychic energy from her targets to sustain herself. When an enemy makes a match in their strongest colour, Selene gains a burst of 90 health for each remaining tile in that colour on the board. If the enemy has more than 10 AP in that colour, stun the target for 1 round.(At level 70) Black Queen 9 APSelene's position as the Black Queen of the Hellfire Club is not all just in name. Creates three 3-turn Countdown tile that converts a random basic tile into the enemy's strongest colour each round and stuns all other enemies for 1 round.(PASSIVE) Selene drains one AP in a random colour from the enemy team for each enemy stunned at the start of each round. Selene gains a burst of 200 health if AP is drained in the enemy's strongest colour.(At level 270)
Kelvinkhr said: Spider-Girl (Mayday Parker) 4-Star Rarity (Legendary)Health: MediumMatch Damage: Low Amazing Spider-Girl 0 AP(PASSIVE) Mayday is out to make a name for herself, as the daughter of the original Spider-Man on her Earth. When any character makes a match in their strongest colour, creates a random Web tile and locks a random enemy special tile. If the match is a match-5, match two Web tiles.(At level 70)Level 2: ...two Web tiles...Level 3: ...three Web tiles...match two pairs of Web tiles.Level 4: ...four Web tiles...match three pairs of Web tiles.Level 5: Effect triggers on a match-4 or greater. Mayday! 0 AP(PASSIVE) Taking up her father's mantle and creed of power and responsibility, Mayday Parker leaps in to save the day. When an enemy match includes a Web tile, convert up to three basic tiles in the colour most present on the board to the team's strongest colour. If the colour most present on the board is the team's strongest colour, convert two tiles into critical tiles.(At level 70)Level 2: Also stuns the enemy for 1 round.Level 3: Converts four basic tiles...Level 4: Stuns the enemy for 2 rounds...Level 5: Converts five basic tiles...creates three critical tiles... Amazing Swings 10 APMayday Parker has an extra trick up her sleeves. Deals 900 damage to a random enemy and destroys one basic tile for each Web tile on the board. If any tile in the team's strongest colour is destroyed, stun the targeted enemy for one round. This ability costs one less AP for each locked special tile on the board, to the minimum of 5 AP.(At level 270)Level 2: Deals 1100 damage.Level 3: Deals 1300 damage.Level 4: Deals 1500 damage.Level 5: Deals 1750 damage.
Kelvinkhr said: Avalanche (Classic) 4-Star Rarity (Legendary)Health: MediumMatch Damage: Medium Epicenter 0 APAvalanche stands at the centre of some pretty big waves. Create a 1-turn Repeater tile in a random colour that destroys the current row and generates AP for tile destroyed in that colour. (PASSIVE) If there are six or more enemy special tiles on any row at the start of the round, destroy all tiles in that row. Shockwave 8 APAvalanche releases a vibrating wave strong enough to destroy even a Sentinel. Shuffles the bottom row and converts Team-Up tiles in that row into basic tiles of a random colour. Fault Line 11 APAvalanche vibrates the earth until he finds a fault line...or creates one. He isn't fussy. Select a row and deal 400 damage plus an additional 200 damage for each colour of tile in that row. If there are more than four colours in that row, destroy the row and repeat this power on the row below it. This power continues until a row with less than four colours is selected or upon reaching the bottom row.
Akoni said: Kelvinkhr said: Avalanche (Classic) 4-Star Rarity (Legendary)Health: MediumMatch Damage: Medium Epicenter 0 APAvalanche stands at the centre of some pretty big waves. Create a 1-turn Repeater tile in a random colour that destroys the current row and generates AP for tile destroyed in that colour. (PASSIVE) If there are six or more enemy special tiles on any row at the start of the round, destroy all tiles in that row. Shockwave 8 APAvalanche releases a vibrating wave strong enough to destroy even a Sentinel. Shuffles the bottom row and converts Team-Up tiles in that row into basic tiles of a random colour. Fault Line 11 APAvalanche vibrates the earth until he finds a fault line...or creates one. He isn't fussy. Select a row and deal 400 damage plus an additional 200 damage for each colour of tile in that row. If there are more than four colours in that row, destroy the row and repeat this power on the row below it. This power continues until a row with less than four colours is selected or upon reaching the bottom row. I like how his powers target the board. Each power is broad and general like an earthquake. I'm assuming the Epicenter Repeater tile does not destroy itself, thereby, making good use of it as a Repeater. It's a creative way to shake up the board and generate AP. How much does it cost to place the Repeater?Shockwave. How have I not thought of shuffling a single row or column before? Good work on that one. Fault Line has both familiar and foreign concepts. It is similar to Wiccan in it's mechanic, but differs in its application. I like it, but the only issue is with the ability to select a row. I will almost always select the highest row to give myself a chance to get as much as possible out of it. With Wiccan's power, all columns after the first are random to limit the chance of just destroying the entire board. I could see the same thing working here. Doing that, however, would change the goal or feel of the power. To keep it intact, an alternative option might be to have the first row selected randomly, then keep the rest of the power the same so that it still ends at the bottom row in the best case scenario. Still, the basic premise is nice.
Kelvinkhr said: Pyro (St. John Allerdyce) 4-Star Rarity (Legendary)Health: MediumMatch Damage: Medium Stoke the Flames 0 AP(PASSIVE) Where there is a flame, someone's bound to get burned. If the enemy has more than 10 AP in any colour at the start of the turn, create two 1-turn Repeater tiles that deal 200 damage and reduce enemy AP in that colour by one each. Ignition 8 AP(PASSIVE) Even the smallest spark can become a big fire. If the enemy team has more than 8 special tiles on the board at the start of the turn, convert two into friendly Attack tiles of equal strength. Playing with Fire 0 AP(PASSIVE) Those who play with fire are bound to get burned. When the enemy fires a power, create an enemy Strike tile of strength 20 and fortify a random friendly special tile. If this is the fourth enemy power fired or a Red power is fired, improves all friendly tiles by 60 and resets the counter.
Kelvinkhr said: Angela (Odinsdottir) 4-Star Rarity (Legendary)Health: HighMatch Damage: Medium Blades of Ichor 0 APAngela wields the Blades of Ichor with deadly efficiency. Places a 3-turn Countdown tile that deals 200 permanent damage to a random enemy every round. When the Countdown tile is matched or destroyed, deal 350 damage to the target for each round remaining on the counter. The duration of this tile is increased when an enemy match includes an enemy special tile.(PASSIVE) When an enemy returns from being Airborne or Invisible, Angela deals 250 permanent damage and places one Blades of Ichor tile on the board. Hunter of Heven 0 AP(PASSIVE) Angela is a master at the art of the hunt. When Angela deals match damage to the enemy with the lowest health, deal 300 permanent damage to all enemies. If the enemy with the lowest health is at the back at the start of each round, Angela sneaks in for the kill, dealing 300 permanent damage. Avenging Angel 6 APWhen you are in Angela’s sights, you are as sure as dead. Place a 3-turn Countdown tile in a selected colour on the board. While the tile is on the board, allied matches in that colour become Angela’s matches and deal permanent damage. Destroys the tile when the enemy makes a match in that colour and grants Angela a burst of 250 health for each round remaining on the counter.
Kelvinkhr said: Beetle (Janice Lincoln) 4-Star Rarity (Legendary)Health: MediumMatch Damage: Low Misrepresentation 9 APAs a lawyer, Janice Lincoln has represented some of the best...and worst of them in court...and won. Select an enemy and stun them for 3 rounds. Beetle places a 3-turn Countdown tile on the board that drains 1 random AP in the enemy’s colours every round. If the tile is matched by the enemy’s team, Beetle stuns the enemy for an additional 1 round.(PASSIVE) If Beetle has more AP in at least four colours, place a 3-turn Countdown tile that creates a strength 20 Protect or Strike tile every round. If the enemy has more AP in at least four colours, place a 3-turn Countdown tile that deals 200 damage every round.
Litigative Defense 0 AP(PASSIVE) Beetle has prepared herself for a lengthy court battle. At the start of each round, for each colour Beetle has more AP in each colour, she gains a burst of 200 health. If Beetle has more AP than the enemy team in at least four colours, all allies gain a burst of 350 health per colour.
Equal Argument 10 APBeetle has just the right argument to get the opponent to settle. Select an ally character and place a 3-turn Countdown tile on the board. Enemy matches in the selected ally’s power deal 20% less damage. If the ally has at least 10 AP in the enemy’s match colour, the ally drains five AP in that colour to fire their power.