Feature request - boost loadouts
JRYUART
Posts: 95 Match Maker
Not sure if this is the right place to post this but was hoping the devs might consider a boost loadout, similar to saved teams, where you can save certain boost combinations (+ap/+dmg) where it will auto purchase and max out at the user’s prompting. I find myself unnecessarily fumbling around with the boosts the way they are currently implemented in the heat of pve and it’d be nice to just hit a drop down and choose from your designated presets.
A good place to consider is where you click on the team up & boosts menu and then there are two tabs now - team ups / boosts. Perhaps a third tab can be added called “presets” where you can manage your loadouts there. Thanks
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Comments
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I´m all for making gameplay faster and more efficient. Here are a few other improvements I´d love to see:
1. Like consumables in any RPG, allow us to stack boosts up to 99
2. Let us purchase boosts in any amount and whenever we want. So many precious seconds in PVE are wasted topping up boosts in my inventory.
3. Streamline battle notifications into one banner. We don´t need to see three separate banners announcing what booosts have been applied. Just chuck everything into one notification window on the bottom right of the screen or something and let us start playing immediately.
4. Fix that annoying feature (bug?) where removed boosts are automatically equipped in the next battle. This always seems to happen when I run out of a certain boosts and receive a set for a reward. The game thinks I want to use it and re-equips it in the following battle. This wouldn´t be much of an issue if we were allowed to stock up to 99.
5. This is unrelated to boosts but since we´re on the subject of efficiency I´m gonna throw it in. If a chain of cascades kills all enemies, just end the battle immediately. I don´t need to sit there watching the game make 3 to 5 continous matches on a dead team. Ain´t nobody got time for that.6 -
There are implications here that relate to milestones. It's possible they don't want to do this because it'll make the boost milestone grind too easy.
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Borstock said:There are implications here that relate to milestones. It's possible they don't want to do this because it'll make the boost milestone grind too easy.0
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JRYUART said:Borstock said:There are implications here that relate to milestones. It's possible they don't want to do this because it'll make the boost milestone grind too easy.
You're going to have a difficult time convincing others that the current setup is prohibitive when you've used 58,000 of them successfully. Seems like you're doing fine.
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Borstock said:You're going to have a difficult time convincing others that the current setup is prohibitive when you've used 58,000 of them successfully. Seems like you're doing fine.1
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JRYUART said:Borstock said:You're going to have a difficult time convincing others that the current setup is prohibitive when you've used 58,000 of them successfully. Seems like you're doing fine.
People have been asking for this change for at least as long as I've been playing (Day 2203). They set it up this way for a reason. I would guess the reason is to put the player on yet another screen where they can spend HP, but I'm guessing. I wouldn't hold your breath.
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It certainly is an idea I would be behind.
Maybe one day we can have more than 6 team slots too. Because with over 100 4s and over 20 usable 5s, that's a lot of potential teams you could save.0 -
Yes, please, this exactly. Why do I need to choose this every time and yet I don't have to choose the team every time? If I set boosts, make them at least auto-fill if I cannot stack them to a reasonable number (like 50 would be fine). Might add an option just like there's an option to skip the animations...
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Please fix the ability to add boosts. It was always much easier, now it is an awful pain.0
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