Loosie said: I haven't used 1* Juggs for winfinte so I can't give you an experienced breakdown, but you would likely want him max covered for green as it drops his AP cost to 6.The difference is 6 AP for 16 tiles vs. 12 AP for 32 tiles.Juggs would be faster, but Thanos gets you more, adn once rolling has a higher chance of keeping you at 30 blue/30 green to keep rolling.Also 1* Juggs is super squishy in comparison. If whoever your fighting has any AOE damage he's gone fast.
helix72 said: I’ve extensively tested both on the SCL 10 challenge node. I will add my observations are based on a high level Thanos (360+), and I have 4* Atlantis, 3* Communicator, and 4* Yaro Root supports. I also boost 2 blue, 2 green, and 2 all. Juggernaut is faster to get going, but overall takes about 1 min longer. I typically use Juggs when getting going immediately is important, which is usually vs 5* Carnage, 4* Kraven, 5* Professor X, and Gritty. Otherwise I’m Thanos all the way.
Jacklag said: I have used 1* Juggernaut in challenge nodes for the Winfinite combo with BRB and Polaris after loosing with Thanos a few times. It does work better, but it is mindboggling slow. It's only worth doing if you really want those points and cannot pull off another team. 3* Punisher is my 3rd for "fast winfinite" with BRB and Polaris. His green costs only 8AP, doesn't destroy as many tiles but is usually generates enough blue to keep the enemy team stunned while I gather green for another pop. And once those huge SCL10 health bars are below 40% his red becomes the strongest nuke in the game.
Jacklag said: 3* Punisher is my 3rd for "fast winfinite" ... And once those huge SCL10 health bars are below 40% his red becomes the strongest nuke in the game.
Theghouse said: Jacklag said: 3* Punisher is my 3rd for "fast winfinite" ... And once those huge SCL10 health bars are below 40% his red becomes the strongest nuke in the game. Gamora's deadliest woman begs to differ...On CN where you need a gimmick I find BRB Gamora Polaris much faster than winfinite and only slightly riskier that you can't keep them in stun lock when you take 4 blue AP boosts plus supports for extra blue and extra protects.
ThaRoadWarrior said: I want that team to work better than it does - usually G4mora eats some unfortunate attack before I can get the stunlock rolling. Coulson/G4mora/Hawkeye I find a lot more reliable, particularly since charging a few purples will count as "friendly specials", so using Coulson to move them around can be a bit of a power play.
MegaBee said: Charged tiles count as friendly specials!?