Theghouse said: I think the first thing that needs to happen is equip restrictions need to be thrown out. The thematic reason for them is lost in a game where you can team up Mr fantastic with doctor doom to fight against the rest of the fantastic 4. You also have character specific supports wasted on characters like black panther (whose 3* is moderately useful, and 4* and 5* are garbage tier) and spiderman (all versions except 1* are garbage tier). Synergy perks are excellent and help maintain thematic connections between characters and their accomplices/equipment/abilities. Equip restrictions are terrible and actively hurt the entire support feature.
Bad said: Supports are exclusive for players and it is an advantage bigger than having the right meta characters at high level.However simple supports equipped on a special event could be fun. Like 3 supports given for playing only that event, with same rules as supports have now: 3 changes per day.Even one support could be r5.And because all players having access to these 3 supports, interesting strategies could be designed.A new pvp with interesting new rules, would be my suggestion.
Theghouse said: Next they definitely need to develop pvp integration, but absolutely not in it's current firm. Too much complication with new PvP powers or PVP only supports and it will get too confusing for players equipping supports in-between pvp and pve required characters, different teams, etc. Maybe just a generic bonus of some kind for supported characters in PvP based on the star level of the support, something like Level 1 small hp boost, level 2 small match damage boost, level 3 small power damage boost, level 4 small incoming damage reduction, level 5 start with 1 AP in strongest color, something like that. Or it could be a level boost, like 3-5 boost levels per star level. Just like AP and match damage boosts, it should be an offense only type of feature. Maybe keep synergy perks to maintain thematics and encourage matching up to a specific character.