Convert runes to XP
Persil
Posts: 137 Tile Toppler
Many people asked for an option to convert runes to other currencies. I'd love this, too, but I get that devs won't add it - after all, they have to make money somehow.
What if we were able to convert runes to XP, e.g. 1000 runes for 100 XP? Getting a level would need 65000 runes which is a lot, but doable - I believe it would't break the mechanics. The Quest system proved that XP points don't have to relate to card mastery only. Of course, new levels give you some currency (5-15 Jewels) but it's rare and not a direct process.
I believe this would be beneficial for devs, too, as it would increase the time people spend in MPQ, which is one of factors to show to the investors. There are events I skip or play less beacuse I don't need runes (e.g. the last reward in Awakened Inferno). Adding such a mechanics, would make me play more.
What if we were able to convert runes to XP, e.g. 1000 runes for 100 XP? Getting a level would need 65000 runes which is a lot, but doable - I believe it would't break the mechanics. The Quest system proved that XP points don't have to relate to card mastery only. Of course, new levels give you some currency (5-15 Jewels) but it's rare and not a direct process.
I believe this would be beneficial for devs, too, as it would increase the time people spend in MPQ, which is one of factors to show to the investors. There are events I skip or play less beacuse I don't need runes (e.g. the last reward in Awakened Inferno). Adding such a mechanics, would make me play more.
0
Comments
-
I'm all for making use out of runes (or kicking the rune rewards from platinum tier) but my gut tells me they would remove the non-dupe pack we get for every 10 levels.0
-
critman said:We still don't really know what this game is going to DO with XP.
If the devs harbour any hope of using XP to arrange players into tiers or brackets, then they probably don't want players like me dumping 10 million runs into their XP pile.
On the other hand, if the only thing you're every going to be able to do with runes is to level up and gain levelling up bonuses from doing so, then why not just allow the players to convert runes into similar prizes like jewels or crystals or boosters.
Either way, I'd be against converting runes into XP
Overall I agree though, Runes into XP is probably a bad idea. I still like the idea of having a very expensive pack option or a very expensive jewel/crystal converter instead. Or maybe some events with a Rune buy-in instead of crystals?0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements