5* Match Meta - who is part of it/how are you playing it?
Comments
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Well, killmonger is missing in that list. He is a bit expensive critical maker, but his passive enhances match damage. And with these new monsters incoming, 150% match increasing is a world apart.
Killmonger also locks criticals and penalizes them, although it is too situational.
Like I said on other threads match damage meta is still missing pieces, characters covering more colors, perhaps some bonus skills (it would be perfect one countering hulkoye teams plus match damaging other colors).
About AW, I love playing him on pve and on sim too. But I think he is not the character for to design a team focused on him, as he will lose his damage and the team will be left hanging out. Possibly colossus could be more fitting on that role due to his tanking and huge health.
The future is coming and I am very thrilled for to see what its next.
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I really haven’t found a use for Killmonger yet myself; he seems so almost useful, but for whatever reason I can’t find something to use him with.
ive tried him with Onslaught, iHulk, and Ghostpool, also Yellowjacket. He’s alright with Ghostpool since they both punish the opponent when you match opponent’s strongest color.0 -
Ignore his purple power and focus on the other two powers. I see his passive black functioning as a pseudo-Penance Stare. Put him with someone who tanks and true heals or put him with a team that can create/buff protect tiles. Then, let enemy matches critical tile. ~30k of passive damage is impressive.0
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I did use Yellowjacket for today's Welcome to Shield hard node, and rode that invisibility fortress out pretty effectively. I have a low-coverage Phoenix though, so I needed a gimmick. Morbius wasn't enough on his own. Definitely still won that match off of power damage though, not accelerated match damage. I'm still not 100% convinced that it's a "meta" even if it is a "build concept"0
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Bad said:Well, killmonger is missing in that list. He is a bit expensive critical maker, but his passive enhances match damage. And with these new monsters incoming, 150% match increasing is a world apart.
Killmonger also locks criticals and penalizes them, although it is too situational.
Like I said on other threads match damage meta is still missing pieces, characters covering more colors, perhaps some bonus skills (it would be perfect one countering hulkoye teams plus match damaging other colors).
About AW, I love playing him on pve and on sim too. But I think he is not the character for to design a team focused on him, as he will lose his damage and the team will be left hanging out. Possibly colossus could be more fitting on that role due to his tanking and huge health.
The future is coming and I am very thrilled for to see what its next.
Against top Okoye and Apoc, KM passive boost color is black which is good for both Warlock and Colossus'. At 450, Warlock match 3 deals 6.4k, Colossus deals 8.5k.
For top Kitty, Warlock, and Colossus', it's yellow, excellent for both. At 450, Warlock match 3 deals 8.3k, Colossus' deals 9.6k.
For top Onslaught it's purple, good for Warlock only, at 450 match 3 deals 7.4k.
For top Prof$ it's blue, good for Colossus only, at 450 match 3 deals 7.5k.
For top BRB, Carnage, and iHulk it's green... nobody tanks green with start of battle passive match damage booster. You have iHulk but if you're playing iHulk it's not for match damage, and triggering his match damage boost is rarely worth the friendly fire damage anyways.With match 4/5 or criticals, the amplification gets out of control. The problem is, how much can you count on getting those matches, even just match 3s in your enemy strongest color? And then you have your team weighed down by Killmonger, whose critical tile making power needs 3 red matches to fire which you won't be chasing as none of the opposing top meta is strongest color red and none of the match damage meta tanks red, his purple trap power is junk and is also a mostly non-chased except against Onslaught, and his anti-crit passive really only comes into play regularly against Onslaught in full 5* play.
Like @BlackBoltRocks said, I think that Killmonger and Warlock is a nifty counter against a top level opposing Onslaught, but otherwise is just not effective enough with what currently exists in match damage meta.5 -
Wanda's ability to generate any color tiles and add them to the board has some potential in match damage meta.
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C&D and Mockingbird can do ome of those already in some way.0
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Wil88 said:Theghouse said:Wanda's ability to generate any color tiles and add them to the board has some potential in match damage meta.
But for Warlock, if his traps go off on Wanda's turn or his AOE procs at the start of his turn, it will trigger Wanda's reduction before his turn to match, negating his match damage boost. Just another reason why Warlock isn't cut out for the match damage meta.4 -
Speaking of Colossus. You can use his Blue to remove Wanda's repeater, which means she stores no charges for that turn.
Looks like Colossus will comfortably find a spot for himself in the match damage meta and anti-meta.3 -
I might have to roll back my comment about warlock slightly. I typically shield hop with Thorpocalypse and this was the first time I was limited because Thor was featured.
I shield hopped with Warlock and Chavez, with +2 all AP and 100% match damage boost. That was insanely faster than Thorpocalypse, like not even close. Might be my new go-to until I can champ Colossus who will do it even better.
This combo should also survive Wandefense being built on big single hits, but unfortunately Colossus will negate it.1 -
I got Warlock champed this morning, and man I do not yet have the knack of keeping him alive lol; I’ll have to experiment some with him.1
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ThaRoadWarrior said:I got Warlock champed this morning, and man I do not yet have the knack of keeping him alive lol; I’ll have to experiment some with him.
For quick hops where I will heal him before each match if he's hurt, I run him 5/3/5 and use his yellow right before match end if I have the chance to save a health pack.1
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