Release Notes - 4.8.1 *UPDATE (03/16/21)

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,444 Chairperson of the Boards
edited March 2021 in MtGPQ General Discussion

New Content

  • 32 Full Art Cards for Kaldheim (KHM)

Fixes

  • Fixed minor text issues.

  • Fixed a display issue with the additional notification (red circle) on the Vault button.

  • Fixed an issue where Vorinclex, Monstrous Raider would Proliferate 03 (three) times instead of 01 (one) when buffed.

  • Fixed an issue where Nicol Bolas, God Pharaoh’s 3rd ability (Call of the Scarab) was not giving the Zombie subtype when returning the last card of the graveyard to the battlefield.

  • Fixed a visual issue with the Niko Aris’s Planeswalker art that was being displayed.

Card Gallery

Kaldheim Full Art cards (KHM)

Comments

  • madwren
    madwren Posts: 2,259 Chairperson of the Boards

    New Content

    • 32 Full Art Cards for Kaldheim (KHM)

    Fixes

    • Fixed minor text issues.

    • Fixed an issue where Lathril, Blade of the Elves was not creating the correct amount of tokens after being reinforced.

    First time I've seen a bug fix on a card no one has yet! =)

    The full art cards are pretty awesome--a lot of cards I already use a lot, too. 
  • Asylamb
    Asylamb Posts: 170 Tile Toppler
    madwren said:

    First time I've seen a bug fix on a card no one has yet! 
    Nalthazar might have had early access and reported the bug.
  • Magic:PQ Support Team
    Magic:PQ Support Team ADMINISTRATORS Posts: 3,444 Chairperson of the Boards

    Card Gallery available.

    Kaldheim Full Art cards (KHM)
  • OmniTron
    OmniTron Posts: 48 Just Dropped In
    Nothing mentioned about replacing tokens with creatures, or destroying tokens though. That was a big issue for a large group of players in several (coalition) events.
    Should we trust that they fixed it? Anyone still having problems with it?
  • OmniTron
    OmniTron Posts: 48 Just Dropped In
    Say, might it be a good idea to either remove the banners on bottom of the screen (from 2019) and post the monthly q&a there, or maybe just a nice picture??? 
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    OmniTron said:
    Nothing mentioned about replacing tokens with creatures, or destroying tokens though. That was a big issue for a large group of players in several (coalition) events.
    Should we trust that they fixed it? Anyone still having problems with it?
    Tokens were fixed in the 4.8 (Kaldheim) release
    https://forums.d3go.com/discussion/84475/tokens-hang-games-fix-in-4-8#latest

  • Tutaha
    Tutaha Posts: 35 Just Dropped In
    They could "fix" the kdh vanguards, there are ZERO useful :/

    All of them need buffs, especially the passives
  • OmniTron
    OmniTron Posts: 48 Just Dropped In
    jtwood said:
    OmniTron said:
    Nothing mentioned about replacing tokens with creatures, or destroying tokens though. That was a big issue for a large group of players in several (coalition) events.
    Should we trust that they fixed it? Anyone still having problems with it?
    Tokens were fixed in the 4.8 (Kaldheim) release
    https://forums.d3go.com/discussion/84475/tokens-hang-games-fix-in-4-8#latest

    Then it must have been bad luck softlocking the game when I replaced realmwalker with a creature... this was 3 days ago.
  • ambrosio191
    ambrosio191 Posts: 315 Mover and Shaker
    critman said:
    Tutaha said:
    They could "fix" the kdh vanguards, there are ZERO useful :/

    All of them need buffs, especially the passives
    On this plus side, I've absolutely stopped collecting cards a couple of sets ago, and I'm still able to compete at the highest level of the game.

    You'd think Oktagon or D3 might be concerned about that...

    If this wasnt the case wouldnt that mean this game is strictly pay to win and player skill has no role?  At this point in the games life wouldnt it also mean there is no place for new players, since the only way to compete would be to collect over 4,000 cards first?