Tutaha said: Nice! thanks!I was curious about the effects the other colors are going to have White = extra healsBlack = extra damageGreen = extra mana conversionBlue = extra mana drain
Heartstone said:Sorry to disappointe you, but it's probably going to be:White = the first white card in your hand gets full manaBlack = the first black card in your hand gets full manaGreen = the first green card in your hand gets full manaBlue = the first blue card in your hand gets full mana
Asylamb said: Black - Entombed (Create 3 Buried gems). Might also give Buried to cards in your graveyard.
Gunmix25 said:Brings back the first creature in your graveyard and it gains 'zombie', orCreates X zombies, X being creatures in your graveyard, or
Tezzeret said:I bought packs until I got Mox Ruby..... and wouldn't you know it... it was the LAST card purchasable.long story short. Get that mox while it's available!!
Asylamb said: I also dislike Buried mechanic but the developers seem eager to make us like it. Every set after THB had at least one card with Buried (no Escape tho). IKO has Brokkos, M21 a bunch of Buried cards, ZNR - Vengevine, KHM - Dream Devourer. I do agree that one type of special gems making another type of special gems is unlikely.Anyway, since Ignited gems have a pretty minor effect (3x3 gem destruction), I'd stick to what I came up with for other color minus additional bonuses (X = fixed 3 to 5 for White and Green), and for Black... I don't know, create 1 Zombie token. Gunmix25 said:Brings back the first creature in your graveyard and it gains 'zombie', orCreates X zombies, X being creatures in your graveyard, or These are too powerful and the 2nd one is literally Rise of the Dread Marn, which is a Mythic card. As for Berserker + Deathtouch, It feels more Golgari than just Black.