Improvement: Vanguard Serra
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Tutaha
Posts: 35 Just Dropped In
I saw in the card catalog in the game her passive is something like this:
At the beginning of your turn: If you have 20 or less life, you gain 4 life for each creature with Flying you control.
Her other abilities look ok since they mirror their abilities from TCG, but this passive seems a lot situational and underwhelming.
The activation condition is too hard to achieve, and the amount healed doesn't do anything considering you are dying and probably won't have many monsters on the field.
I thought of doing something before it's officially released.
My suggestion is to fine-tune this skill by making it more reliable and giving her synergy with the renewal ability. I reduced a bit the amount healing but considering it will constantly be activated
At the beginning of your turn:
You can 1 life for each creature with Flying you control.
If you have 70 or less life, you gain 2 life for each creature with Flying you control instead.
If you have 40 or less life, you gain 3 life for each creature with Flying you control instead.
This change would make her more playable and would synergize well with renewal and angels, giving the deck a vanguard option, otherwise she is going to be a waste.
@Oktagon_Support
At the beginning of your turn: If you have 20 or less life, you gain 4 life for each creature with Flying you control.
Her other abilities look ok since they mirror their abilities from TCG, but this passive seems a lot situational and underwhelming.
The activation condition is too hard to achieve, and the amount healed doesn't do anything considering you are dying and probably won't have many monsters on the field.
I thought of doing something before it's officially released.
My suggestion is to fine-tune this skill by making it more reliable and giving her synergy with the renewal ability. I reduced a bit the amount healing but considering it will constantly be activated

At the beginning of your turn:
You can 1 life for each creature with Flying you control.
If you have 70 or less life, you gain 2 life for each creature with Flying you control instead.
If you have 40 or less life, you gain 3 life for each creature with Flying you control instead.
This change would make her more playable and would synergize well with renewal and angels, giving the deck a vanguard option, otherwise she is going to be a waste.
@Oktagon_Support
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