Skoti Bloodline

Oktagon_SupportOktagon_Support ADMINISTRATORS Posts: 1,829 Chairperson of the Boards

      

Event Type: PvP

Entrance Fee: 20 Mana Crystals

Deck Restrictions: Standard

Rewards: Progression, Rank

# of Nodes: 3

Only monocolored Planeswalkers, of any color, are allowed

Initial Charges: 1 | Max Charges: 4

All nodes are unlocked from the beginning

Recharge Time: 6h

Event Duration: 46h

The Skoti family achieved their own way through immortality. Prove yourself worthy to find a path to divinity too.


SPECIAL RULES

All nodes feature the same event support that will assist the player to achieve godhood through battle: Esika’s Fountain.

Esika’s Fountain (White, Blue, Black, Red, Green)

Support Card - Event Rules (4) Token

“When you activate a Loyalty ability: Reinforce this support X times. X is 1 plus the amount of Historic cards you control, including their reinforcements. Receive the favor of your chosen god.

At the end of your turn: If you’re worthy, you become a god.”

Each node features a selection of four different Herald cards, available to be picked with the Esika’s Fountain:

  • Top Node

    • The Prismatic Bridge (White, Blue, Black, Red, Green)

Support Card - Enchantment (5) Legendary, Herald

Herald 14: Esika, God of the Tree.

At the beginning of your turn: Fetch the first support card with Herald, creature or Vanguard from your library. Move that card to play under your control.”

  • Kaldring, the Rimestaff (Blue, Black)

Support Card - Snow Artifact (4) Mana Field, Herald, Legendary, Snow

Herald 12: Jorn, God of Winter.

Mana Field: Return the first Snow card from your graveyard to your hand. It gains X mana. X is the number of Snow Gems.”

  • The Ringhart Crest (Green)

Support Card - Artifact (4) Legendary, Herald, Mana Field

Herald 15: Kolvori, God of Kinship.

Mana Field: Gain X Loyalty. X is equal to the base power of your first creature. Then, if that is a Legendary creature, that creature gets +4/+4 until end of turn.”

  • Tergrid’s Lantern (Black)

Support Card - Artifact (5) Legendary, Herald, Mana Field

Herald 18: Tergrid, God of Fright.

Mana Field: If your opponent controls more creature reinforcements than you, they lose a creature reinforcement. If they can’t and have more cards in their hand than you, they discard a card.

If they can’t perform any of these actions, they lose 8 life.”

  • Left Node

    • The Omenkeel (Blue)

Support Card - Artifact Vehicle (5) Legendary, Herald

Herald 14: Cosima, God of the Voyage. Crew 3.

At the end of your turn: If you control a creature card, fetch the first Land support from your opponent’s library and move it to the board under your control. If there are no Land supports in your opponent’s library, convert 3 gems to Loyalty.

At the beginning of the combat on your turn: If you control a creature with power 8 or more, deal 5 damage to your opponent’s Planeswalker.”

  • Hakka, Whispering Raven (Blue)

Support Card - Bird (3) Legendary, Herald

Herald 11: Alrund, God of the Cosmos.

When your first creature attacks: That creature gains Flying until end of turn.

Then, pick one of the first 2 different cards from your library. Fetch that card. If that card is named Hakka, Whispering Raven it gains half of its mana.”

  • Throne of Death (Black)

Support Card - Artifact (4) Legendary, Herald

Herald 13: Egon, God of Death.

At the beginning of your turn: Destroy the top 3 cards of your library.

Activate 4: Exile the first creature card from your graveyard. Then, draw a card.”

  • Tibalt, Cosmic Impostor (Black, Red)

Support Card - Vanguard Tibalt (5) Legendary, Herald, Vanguard

Passive Ability: Herald 8: Valki, God of Lies. When you cast this card: You may exile it. Then, create a copy of this card under your opponent’s control.

Passive Ability: When you activate a Loyalty ability: Exile the first card without mana from your hand.

Passive ability: When your first creature attacks: It gets +4/+0 until end of turn. Then, deal X damage to your Planeswalker. X is that creature’s power.”

  • Right Node 

    • Sword of the Realms (White)

Support Card - Artifact Equipment (4) Legendary, Equip, Herald

Herald 17: Halvar, God of Battle.

While on the board: Your first creature gets +6/+2 and gains Vigilance.

When your first creature dies: You may return that creature to your hand. It gains half of its mana.”

  • Valkmira, Protector’s Shield (White)

Support Card - Artifact (4) Legendary, Herald

Herald 10: Reidane, God of the Worthy.

While on the board: Your creatures and Planeswalker gain Hexproof and Prevent Damage.

When you Prevent Damage for the first time each turn: Your creatures and Planeswalker lose Prevent Damage until the beginning of your next turn.

When your opponent casts their first card each turn: Your creatures and Planeswalker lose Hexproof until the beginning of your next turn.”

  • Harnfel, Horn of Bounty (Red)

Support Card - Artifact (4) Legendary, Herald

Herald 15: Birgi, God of Storytelling.

At the beginning of your turn: You may discard the first card with mana from your hand. If you do, draw 2 cards. Those cards gain half of their mana.”

  • Toralf’s Hammer (Red)

Support Card - Artifact Equipment (5) Legendary, Herald, Equip

Herald 15: Toralf, God of Fury.

While on the board: Your first Legendary creature gets +7/+0”.

When this support loses shield: Deal 3 damage to any opposing target.”


When the gods judge you worthy, gain a bonus related to your Planeswalker color:

White: Your White mana bonus is increased by 4. Whenever you would take damage, you take 3 less damage instead.

Black: Your Black mana bonus is increased by 4. All your opponent’s mana bonuses are reduced by 1.

Blue: Your Blue mana bonus is increased by 5. Your Planeswalker gains Hexproof.

Red: Your Red mana bonus is increased by 3. Whenever your opponent would take damage, they take 4 more damage instead.

Green: Your Green mana bonus is increased by 8.


OBJECTIVES

Top Node

  • Win the Fight!

    • Win the fight against your opponent!

    • Reward: 200 Mana Runes, +5 Score

  • Projectist

    • Cast 2 or more supports with cost 11 or more.

    • Reward: +3 Score

  • Identity

    • Match 20 or more gems of your Planeswalker colors during a single fight.

    • Reward: +2 Score

Bottom Right Node

  • Win the Fight!

    • Win the fight against your opponent!

    • Reward: 200 Mana Runes, +5 Score

  • Assault

    • Deal combat damage 10 or more times during a single fight.

    • Reward: +3 Score

  • Artificer

    • Cast 4 or more supports during a single fight.

    • Reward: +2 Score

Bottom Left Node

  • Win the Fight!

    • Win the fight against your opponent!

    • Reward: 200 Mana Runes, +5 Score

  • Loyalty

    • Activate a Planeswalker ability 3 or more times during a fight.

    • Reward: +3 Score

  • Archeologist

    • Cast 10 or more Historic cards during a single fight.

    • Reward: +2 Score


REWARDS


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Post your strategies for this event below!

Comments

  • KrizzBKrizzB Posts: 18 Just Dropped In
    edited 4 April 2021, 09:01
    @Oktagon_Support what exactly are the criteria for being deemed worthy?

    The fountain support states it will reinforce based on amount of historic cards, but at what point have you reinforced enough?
  • PersilPersil Posts: 96 Match Maker
    It's a shame to witness another great (really great!) event idea, being destroyed by unbalance.

    To start with good: I really like the restriction to mono PWs. This feels fresh, made my use PWs which I never use. Also, being restricted to Standard, it feels like cards are scarce and you need to think. Good, I want more of this, please.

    But event supports are broken! Even mono PWs have powerful and cheap abilities which often break the game. Why to put this further with adding bonuses for using abilities?

    If the enemy gets a cascade, this mechanics says "if you're lucky, we'll make you even more lucky". Many people complained about game being too random (and many quited because of this). Instead of trying to make it more balanced, the devs put ever more emphasis on randomness.

    Even worse, one of the bonuses is hexproof (!) and prevent damage (!!) to all your creatures and PW (!!!)

    Example: I started the game, no good matches. Then, in 1st round, the enemy got a cascade, getting 31 mana and 12 loyalty. 2nd round, he used ability, got hexproof, prevent damage for him and all three creatures. Game over.

    Happened to me already in two games.
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