4* Thane (Son of Thanos)
Thane (Son of Thanos)
4-Star Rarity (Legendary)
Amber Casing - 12 AP
The right hand of Thane has the ability to encase enemies in amber, leaving them in suspended animation. Locks all enemy Countdown tiles and gains 1 AP in their colour. If there are no enemy Countdown tiles on the board, stuns the enemy target for 1 round.
(Passive) When there are at least 4 locked Countdown tiles in any colour, Thane converts those tiles to basic tiles and deals 300 damage for each tile converted.
Level 2 - Gains 2 AP in the colour of enemy locked Countdown tiles. Otherwise, stuns the target for 2 rounds.
Level 3 - When there are at least 4 locked Countdown tiles in any colour, Thane converts those tiles to basic tiles and deals 400 damage for each tile converted.
Level 4 -.Gains 3 AP in the colour of enemy locked Countdown tiles. Otherwise, stuns the target for 3 rounds. Passive triggers at 3 locked Countdown tiles.
Level 5 - Gains 4 AP in the colour of enemy locked Countdown tiles. Deals 500 damage for each enemy Countdown tile converted.
Touch of Death - 11 AP
Thane has the ability to kill anyone with his touch. Thane places a 3-turn Countdown tile on the board that deals 10% of the target’s health as damage when it expires. Thane releases the power early and deals damage to all allies and enemies if this tile is matched away before it expires.
(Passive) When an ally or enemy is defeated, Thane’s match damage increases by 10% but is stunned for 1 round.
Level 2 - Countdown tile deals 12% of target’s health as damage.
Level 3 - When an ally or enemy is defeated, Thane’s match damage increases by 20%.
Level 4 -.Countdown tile deals 14% of target’s health as damage.
Level 5 - Countdown tile deals 16% of target’s health as damage. When an ally or enemy is defeated, Thane’s match damage increases by 30%.
Son of Thanos - 0 AP
(Passive) Unbeknownst to most, Thane is the son of the Mad Titan himself though he intends to escape from his father. When an enemy creates a Countdown tile, Thane gains 1 AP in that colour. If an enemy has more than 3 special tiles in a colour, new special tiles in that colour become 3-turn Countdown tiles that have no effect when they expire.
Level 2 - Thane gains 2 AP when enemies create a Countdown tile.
Level 3 - If an enemy has more than 2 special tiles in a colour, new special tiles in that colour become 3-turn Countdown tiles that have no effect when they expire.
Level 4 -.Thane gains 3 AP when enemies create a Countdown tile.
Level 5 - Thane gains 4 AP when enemies create a Countdown tile.
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