4* Baron Zemo (Baron Helmut Zemo)
Baron Zemo (Baron Helmut Zemo)
4-Star Rarity (Legendary)
Barony - 9 AP
Baron Zemo comes from a long line of nobility and he uses this influence to further his goals. Places a 3-turn Repeater tile that converts a random basic tile into a Trap tile. Trap tiles deal 900 damage to the enemy and grants Baron Zemo Invisibility for 1 round when matched.
(Passive) When Baron Zemo is Invisible, he steals 1 enemy AP in any colour matched in friendly or enemy matches. If the enemy has insufficient AP in that colour, Baron Zemo deals damage.
Level 2 - Trap tiles deal 1000 damage. Baron Zemo steals 2 AP in colours matched while Invisible.
Level 3 - Places a 2-turn Repeater tile that converts two basic tiles into Trap tiles.
Level 4 - Trap tiles deal 1100 damage. Baron Zemo steals 3 AP in colours matched while Invisible.
Level 5 - Places a 1-turn Repeater tile that converts two basic tiles into Trap tiles.Trap tiles grant Baron Zemo Invisibility for 2 rounds when matched.
Contempt - 0 AP
(Passive) As a leader of Hydra, Baron Zemo has no love for those he considers to be weak. Deals 900 damage to the enemy with the least health when a Trap tile is matched. If an enemy is defeated, Baron Zemo steals 40% of the enemy AP in the defeated character’s strongest colour.
Level 2 - Deals 1000 damage to the enemy with the least health when a Trap tile is matched
Level 3 - Steals 50% of enemy AP in the defeated enemy’s strongest colour.
Level 4 - Deals 1100 damage to the enemy with the least health when a Trap tile is matched
Level 5 - Deals 1200 damage to the enemy with the least health when a Trap tile is matched. Steals 60% of enemy AP in the defeated enemy’s strongest colour.
Blood Blade - 11 AP
Baron Zemo shows off his talent with a sword. Deals 1100 damage to a random target and repeats the attack once for each Trap tile on the board. If Zemo is Invisible, this move extends Invisibility by 1 round.
(Passive) When Baron Zemo returns from being Invisible, he gains 3 AP in the colour with the least AP.
Level 2 - Deals 1200 damage to a random target.
Level 3 - Deals 1300 damage to a random target. Gains 4 AP in the colour with the least AP. when Invisibility expires
Level 4 - Deals 1400 damage to a random target.
Level 5 - Deals 1500 damage to a random target. Gains 5 AP in the colour with the least AP. when Invisibility expires
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