NemoAbernnigan said: Arsenic & Old Lace4 StarBFD- Big Friendly Dinosaur- Green(Passive) When Gert is in danger, Old Lace leaps into action! If Arsenic would take 1000 damage or more, Old Lace jumps in front, resisting the damage instead, and creating a 3 turn green repeater tile. While this tile is on the board Old Lace remains in front, swapping Arsenic's abilities for hers. Arsenic & Old Lace make a free match every time it goes off. If there is another Runaway on your team, matches in each Runaways strongest color create a random strength 20 attack tile while Old Lace is in front.Level 2- 900 DamageLevel 3- 2 turn repeaterLevel 4- 800 DamageLevel 5- 1 turn repeaterBark & Bite- Acerbic Wit/CHOMP- PurpleAcerbic Wit- 7- Gert's got a sharp tongue and it'll cut her enemies deep! Destroy up to 2 AP in the target's strongest color and create a strength 77 attack tiles in the same color for each AP destroyed.Level 2- Destroy up to 3 APLevel 3- Create 2 attack tiles for each AP destroyedLevel 4- Strength 150 attack tilesLevel 5- Destroy up to 4 APCHOMP- 14- Old Lace's got some sharp teeth, and she knows how to use them! Destroy 2 chosen basic tiles, dealing damage and generating AP. This costs one less AP for every 2 friendly attack tiles on the board, to a minimum of 7.Level 2- Destroy 3 basic or friendly special tilesLevel 3- Destroy 4 basic or friendly special tilesLevel 4- Costs one less AP for each friendly attack tileLevel 5- Destroy 4 chosen tilesTogether as One- Black(Passive) Arsenic & Old Lace share an unbreakable bond, and it makes them stronger. What effects one effects the other, but they both benefit from Gert's intelligence and Old Lace's toughness. As long as Old Lace is active, she and her partner deals 150% match damage in their strongest color and generates an extra AP on match-5 or greater matches. If Arsenic & Old Lace would become downed, and you have an active teammate who is a Runaway, Gert transfers her bond to them instead, and Old Lace fights on with a new partner.Level 2- Generates an extra AP and an AP in their strongest color on match-5'sLevel 3- Also destroys a random additional tile in her team's strongest color on match-5's, generating AP and dealing damageLevel 4- Activates on match-4 or greaterLevel 5- 250% match damage
NemoAbernnigan said: Chase Stein4 StarBehold! The Fistigons!- Red- 12 APChase wields the mightiest gauntlets in the world, shaping their flames into anything he can imagine! Turn 4 chosen basic tiles into red basic tiles.Level 2- Basic or team-up tilesLevel 3- 11 costLevel 4- Any chosen tilesLevel 5- 10 costI Can Seeee You!- Black- 8 APChase dons the X-Ray Goggles for a tactical advantage. Remove up to 3 enemy trap or invisibility tiles from the board, generating AP and dealing 400 damage for each. Removed traps are not triggered. If there are no enemy trap or invisibility tiles deal 1200 damage instead.(Passive) As long as Chase is active, all hidden enemy trap tiles are revealed and enemies cannot go invisible without an invisibility tile targeting them.Level 2- Deals 1800 damage if there are no trap or invisibility tilesLevel 3- Removes up to 5Level 4- Deals 500 per tile removedLevel 5- Removes all enemy trap and invisibility tilesIncoming!- Green- 6 APLook! Up in the sky! It's a... Frog? Chase calls on his buddy, the Leapfrog, creating a 5 turn fortified green countdown tile that stuns the target and sends his team airborne 2 turns. Each turn they are airborne, each teammate generates an AP in their strongest color. As it ticks down, the countdown tile also steals an enemy special tile for each member of the Runaways on his team.Level 2- No changeLevel 3- Steals 2 special tiles per member of the RunawaysLevel 4- Stun the target and send the team airborne for 3 turnsLevel 5- Generate 2 AP in each character's strongest color
NemoAbernnigan said: Molly Hayes4 StarSnoozing for a Bruising- Purple- 9 APMolly is one tough kid, but using her powers sure takes it out of her! Turns a chosen basic tile into a 3 turn countdown tile that destroys a 3x3 block around itself, dealing 150 damage per tile and stunning her for 3 turns.(Passive) While stunned Molly takes 60% reduced damage, or, if she has an active Runaways ally, cannot be targeted.Level 2- 75% reduced damageLevel 3- 250 damage per tileLevel 4- 90% reduced damageLevel 5- Creates a fortified countdown tileI'm Princess Powerful!- Red(Passive) Whenever you make a red match create a strength 20 green protect tile and Molly's match damage is increased by 25% for every 4 friendly protect tiles on the board.Level 2- increased for every 4 friendly protect or strike tilesLevel 3- increased for every 4 friendly special tilesLevel 4- Create 2 protect tilesLevel 4- Create strength 50 protect tilesIt's Bedtime- Yellow- 12 APMolly is putting her foot down, everyone is going to bed. Deals 1000 damage to the enemy team, stuns herself for 4 turns, and the enemy team for 2 turns. If she has an active Runaway ally also fortify 2 friendly special tiles.Level 2- No changeLevel 3- Stuns herself for 3 turnsLevel 4- Deals 1500 damage to the enemy teamLevel 5- Stuns the enemy team for 3 turns
Alex Wilder5 StarRefuse to Die-Yellow- 7 APAlex is determined to live at any cost, even the lives of his so called friends. Conjuring a healing spell with the stolen Staff of One, Alex creates 2 strength 40 protect tiles then restore 185 health for each friendly Protect tile on the board (max. 6 tiles).(Passive) Friendly Protect tiles' strength is increased by 15%, but they only effect Alex. At the start of turn, if you have more protect tiles than the enemy, increase the strength of those tiles by 8.Level 2: Creates 2 tiles of strength 47. Restores 206 health for each friendly Protect tile. Increases tiles' strength by 12.Level 3: Creates 3 tiles of strength 47. Friendly Protect tiles' strength is increased by 20%. Increases tiles' strength by 14.Level 4: Creates 3 tiles of strength 64. Restores 278 health per Protect tile. Protect tiles' strength is increased by 30%. Increases tiles' strength by 20.Level 5: Creates 4 tiles of strength 64. Restores 361 health per Protect tile. Protect tiles' strength is increased by 50%. Increases tiles' strength by 34.Stolen Toys-Red- 12 APAlex puts Chase's Stolen gear to use. Turn 4 chosen basic tiles into red basic tiles. (Passive) As long as Alex is active, all hidden enemy trap tiles are revealed and enemies cannot go invisible without an invisibility tile targeting themLevel 2- Basic or team-up tilesLevel 3- 11 costLevel 4- Any chosen tilesLevel 5- 10 costCorrupted Guardian-BlackAlex is Old Lace's master now.(Passive) When Alex is in danger, Old Lace leaps into action! If Alex would take 1000 damage or more, Old Lace jumps in front, resisting the damage instead, and creating a 3 turn green repeater tile. While this tile is on the board Old Lace remains in front and Old Lace make a free match every time it goes off. As long as Old Lace is in front she and her master deal 150% match damage in their strongest color, create a random strength 20 attack tile, and generate an extra AP on match-5 or greater matches in his strongest color. Level 2- 900 Damage. Generates an extra AP and an AP in his strongest color on match-5'sLevel 3- 2 turn repeater. Also destroys a random additional tile in his strongest color on match-5's, generating AP and dealing damage.Level 4- 800 Damage. Activates on match-4 or greater.Level 5- 1 turn repeater. 250% match damage.