4* Victor Mancha (Runaways)

Kelvinkhr
Kelvinkhr Posts: 145 Tile Toppler

Victor Mancha (Runaways)


4-Star Rarity (Legendary)



Magnet Man - Blue (8 AP)


Victor Mancha releases a wave of electrical energy. Deals 700 damage to the enemy team and converts a selected row into Charged tiles.


(Passive) Creates a Charged tile at the start of each turn. If there are seven or more Charged tiles on the board, destroy all Charged tiles to deal damage and gain AP.


Level 2 - Deals 1000 damage to the enemy team. 

Level 3 - Creates two Charged tiles each turn. Effect triggers at six Charged tiles.

Level 4 - Deals 1300 damage to the enemy team.

Level 5 - Deals 1600 damage to the enemy team. Creates three Charged tiles each turn.


Calculator Kid - Yellow (Passive)


Victor Mancha is able to calculate the odds and adapt to them. New tiles have a 40% chance of being a Charged tile. When a special tile is matched away, converts a random tile into a Charged tile. When a Charged tile is destroyed, gains a burst of 750 health. If any allies are a member of the Runaways, they restore health as well.


Level 2 - New tiles have a 50% chance of being a Charged tile.

Level 3 - Restores 900 health when a Charged tile is destroyed.

Level 4 - New tiles have a 60% chance of being a Charged tile. 

Level 5 - When a special tile is matched away, converts two random tiles into a Charged tile. Restores 1200 health when a Charged tile is destroyed.


Dragon Claw - Red (8 AP)


Victor Mancha shoots electrical energy at the enemy. Deals 1200 damage and stuns the target for 1 round. The current also turns 3 random basic tiles into Charged tiles.


(Passive) Charged tiles destroy the surrounding tiles when matched.


Level 2 - Deals 1500 damage and stuns the target for 2 rounds.

Level 3 - May turn enemy special tiles into Charged tiles.

Level 4 - Deals 1800 damage and stuns the target for 3 rounds.

Level 5 - Deals 2100 damage and stuns the target for 4 rounds.