Mtgpq has became pay to win

Players just cannot say after last rotation things have changed in a bad way. D3 didnt gave us a single chance to make a fair adaptation to new environment. Instead they just replaced weekly events with worse rewards and so long time needed that people just give up after 3 matches. Gradually they are taking the game to a VIP one, to a pay to win game. And win in this game is no about matches, it's about getting card. Rates for mythics have been always a lie, but after Zendokar Rising they could give even beyond ridiculous. And sorry for those who don't mind spending money for having uncommon, but the most players play hard weekly to gain the resources for that. Sad, but after more of 4 years this game has became a pay to win, and it's sad because it hasn't been like that (gradually now it is).
The message: we can be rewarded fairly and you can earn money anyway, having a free to play community doesn't make your business weak. Players come and go, but community make the business work or pass by 

Comments

  • ArielSira
    ArielSira Posts: 522 Critical Contributor
    All the negative changes (more matches, fewer rewards) wouldn't suddenly make people spend more. They'd rather quit.

    Newcomers will do the same as they haven't bonded with the game yet. It's the same horrible decision that a bad store makes trying to increase revenue by raising prices.