Guide to Crit Tile Creation and a little more

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edited May 2014 in MPQ Tips and Guides
I saw guides about characters/pve/pvp, but never saw anything about core of this game: matching tiles, so I decided to write a little guide. At this point a few week ago from time to time I start collecting some screenshots(SS on further) when I see interesting and don’t forgot to.

When you match 5+ tiles of same color your turn isn’t over, as well as you getting crit.tile on the board and crit tile have a greatly boost(300%-400% depends on character you use) to damage while matching.
Some info:
1. Crit tile not giving any AP(i.e. if match 2 red+crit= only 2 red AP don’t forget about this)
2. When 2 or more match use same crit, boost will get only highest damage color.
Example how to get crit:
d07ef6ef92157bf06afe2819c8ce44e9.png
at this SS you can see 3 simple ways to get crit.
Also I want try to add 1 more term(at least for this guide)- combo. Where main difference between combo and cascade- last one random and unexpected, while combo- you do several matches at same turn.
Here some more examples: As you can see, crit tile and extra turn you’ll get on second matching, and at last SS extra turn obtain from yellow rectangle.
But not always we can do extra turn, some of tips at this point which I use:
1. Match of 4 isn’t best way for always as I think i.e.: on board you can easily match 4 of green, but none of your characters and none of enemy don’t need green AP, while you need 3 yellow to use skill. Most time I will let enemy match this 4-green(but not always though):
a. it’s mainly less damage then enemy will match 3 of his strongest color
b.he will get useless AP, and only few useful
c. this only useful if there no any other 4-5 lines(if line of 5 is corner it’s fine), so in this way you can control next enemy turn.
Sometimes giving enemy match 4, also give you chance to use extra turn, sadly but I forgot do any SS as example..(I’ll add it later)

Examples of my turns as I thought are best on current situation:
6f7efdb84eebe0748a922340d3a8a83d.png
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those turns give more AP, then just match 4line

2. When playing against goons, keep in mind that you can match extra turn in 2 turn, it will give crit tile, and extra ap, I think it’s worth it
3. If there several 4-line, I try use one to break another one, or do other move to break both.
4. When match 4-line, 4 other tiles in this row destroy too, and damage they do is based on tile damage of character that did 4-line
5. Enemy target is always 5>4>3 lines , but if 5 match isn’t in line he will skip it


now just some of my gallery for those who want to practice extra turn matches
1-10
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59898df75cb31cc5aa021233270dfa4f.png
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8d2d1964c50ab22d2968647f63247d54.png
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6edce1f3ca16d57c8c02eee13591fc11.png
and double extra turn in 1 move
0d71e8cd85eeb7842b595bf59066b213.png
11-20
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This one have 14% to fail(when I matched it failed ;C)
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c9da6667a7d0342bc3a73135058bfbcd.png
here you can choose 1 of 2 possible extra turn
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a1932415961d6bc16ff3ad3696b5c5c6.png
cc940b316a06cdfbefef05f4b25d944c.png
21-30
d63c56bdc7c6e7ef4d081c624a172b22.png
97faec00674cfcd4b492e4ea943275d7.png
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91a14ee922ae08ff1ac1b3f24f3a0762.png
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cc940b316a06cdfbefef05f4b25d944c.png
don’t forget that you can use skills to get crit tile too(m.storm red to match 5-blue)
cca9b19bc96da45fb7ab7d37f7799d22.png

P.S. It’s my first time when I decided write guide, and it was much harder to write it on language which I don’t know very well(pretty good though)
P.S.S. idea of write this guide was made topic as <forum game: find extra turn> when I did combo 3x 3-match and only then 5-line for extra turn(so 14 ap at total, sadly i didn't do a SS), so something like conquest to hardest extra turn, as well as increasing our skills to find faster 5-line in game. But then I decided this way will be better.
Hope this will be useful not only for beginners .

Best regards, inhu

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