Wave Nodes passive trigger when they shouldn't
abmoraz
Posts: 712 Critical Contributor
I don't see a thread for this, but it's been happening to me for a long time (if I had to estimate, roughly 3 or 4 years). If I down a character in a wave node and the next wave that comes in has someone with a passive power that triggers on them getting hit (like 3* Carol Danvers or 3* Hulk) or special tiles getting matched away (the Symbiote dogs), their power will fire even though they weren't there when the actual triggering event happened.
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Comments
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I see what you did there0
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OJSP said:This one? https://forums.d3go.com/discussion/61932/enemy-passives-erroneously-firing-in-wave-missions-merged-investigating/ (you actually posted something in July 2019)
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