Milkrain wrote: I think it's working quite well. There is no risk of dropping 200 spots in the ranking overnight for example. And some people seem to be reaching the top progression reward as well, so I guess that's good, even if I'm not one of those people. I'm really pleased with the current state of PvE.
wuming79 wrote: Why oh why? Why the sudden change now? Suddenly rubberband is off? Totally caught off guard. Does anyone knows exactly how this new format (or temporary format) works??? Was there a notice on this change before?
Phantron wrote: Milkrain wrote: I think it's working quite well. There is no risk of dropping 200 spots in the ranking overnight for example. And some people seem to be reaching the top progression reward as well, so I guess that's good, even if I'm not one of those people. I'm really pleased with the current state of PvE. Honestly it's just too hard to gauge progression rewards correctly with rubberbanding. On one hand we have plenty of example of where nobody was even 50% of the way to the top progression rewards, which is obviously bad. But on the other hand, it's equally bad (from D3's point of view) when you've an event where the top score was more than twice the top progression reward like the last incarnation of The Hulk where pretty much everyone got the progression rewards. That is obviously not what D3 wants either. This structure is grindy, but the rewards are reachable. This is better than either never coming close to the rewards, or hope D3 accidentally screwed up their RB modifier (which happens very rarely) in your favor.
Teke184 wrote: Looks like this is the perfect mix for them, then, since a good chunk of people will hit progression rewards this time around but, outside of a few morons, no one is significantly lapping the top progression amount.
Skyedyne wrote: I can't really bring myself to play this event. With more emphasis on the grinding aspect, they are essentially forcing you to raise your Pve rating. This itself isn't really a problem, but to keep things manageable, you have to pick and chose your battles. After the second sub set, I was already done with this event. The reward isn't all that great to begin with. Even placing in the top 10 wouldn't be worth the effort since I would only be working for 2 covers anyways. So I say good luck to those in this event. And don't be surprised at the start of the next event when your scaling seems a little higher than others. This event is gonna make that happen if you reach for the top here. That's (almost) guaranteed. I miss the full effect of rubberbanding because at least that allowed me to play casually and not worry too much about refreshes, so I didn't have to make my life work around a game.
Justdangit wrote: Skyedyne wrote: I can't really bring myself to play this event. With more emphasis on the grinding aspect, they are essentially forcing you to raise your Pve rating. This itself isn't really a problem, but to keep things manageable, you have to pick and chose your battles. After the second sub set, I was already done with this event. The reward isn't all that great to begin with. Even placing in the top 10 wouldn't be worth the effort since I would only be working for 2 covers anyways. So I say good luck to those in this event. And don't be surprised at the start of the next event when your scaling seems a little higher than others. This event is gonna make that happen if you reach for the top here. That's (almost) guaranteed. I miss the full effect of rubberbanding because at least that allowed me to play casually and not worry too much about refreshes, so I didn't have to make my life work around a game. For the past few PVE event, scaling are reduce or even reset at the start of a new event. I was doing quite well in each event. Got top 10 and even top 2 with the last one. Yet my scaling is very much manageable. In fact my scaling was even better than some of my alliance member who did worst than me. How you play can really effect the how high your scaling become.
Skyedyne wrote: True enough. But for the way this is setup, and the end reward, it still isn't even worth it to participate in. Aside from that, the current point system isn't "friendly" to my life schedule. At least with the full effect of rubberbanding, the system of one clear after a set amount of hours has passed, worked extremely well. Most people can't sit down for any looong stretch of time just to grind out each node 4, 5 times each, not to mention the nauseating treadmill of working the same team in as many times in a row per refresh anyways. In a 24 hour period, for example, I would rather have played the same node 3 times with an 8 hour refresh, than 12-15 times in the same span of time. This is the absolute wrong direction to take the Pve point system. People who have a job, or university, or any life should not be placed at a disadvantage while those that have all the time to grind each and every node gets the results weighted in their favor. That defeats the whole purpose of making the game casual, which tbh, any mobile game is and should be.
Justdangit wrote: Skyedyne wrote: True enough. But for the way this is setup, and the end reward, it still isn't even worth it to participate in. Aside from that, the current point system isn't "friendly" to my life schedule. At least with the full effect of rubberbanding, the system of one clear after a set amount of hours has passed, worked extremely well. Most people can't sit down for any looong stretch of time just to grind out each node 4, 5 times each, not to mention the nauseating treadmill of working the same team in as many times in a row per refresh anyways. In a 24 hour period, for example, I would rather have played the same node 3 times with an 8 hour refresh, than 12-15 times in the same span of time. This is the absolute wrong direction to take the Pve point system. People who have a job, or university, or any life should not be placed at a disadvantage while those that have all the time to grind each and every node gets the results weighted in their favor. That defeats the whole purpose of making the game casual, which tbh, any mobile game is and should be. Sorry but that is just bad logic. You are saying people who put more time and effort in shouldn't be reward over people who can't? Just because this new system isn't friendly to "your" life schedule doesn't mean it is a bad system. The game is not design for every one to win. You can still play the game casually, nothing is stopping you from doing that. You have to accept that you play a casual game you get casual reward. If you want the top reward you have to be competitive, you have to put in the effort. This system if anything is a step in the right direction.
Phantron wrote: Scaling is a separate issue from the PvE structure. Even if under the old generous rubberband system, you're still likely to lose to someone with an even lower scaling than you. I suspect if you're having problem getting a 3* cover finish, it might be good to do horrible on a couple events to get your scaling low. We know scaling is lowered at the start of every new event and it's persistent, so doing terrible makes the next event easier. I'm not sure if it's worth the risk thuogh, but if a PvE event looks particularly unpromising it might be a good idea to do next to nothing in that event.