My Polaris is champed!
NemoAbernnigan
Posts: 190 Tile Toppler
So besides sharing my joy I'm here for one reason. What do you think gang? Is the extra turn of stun on Level 4 of Blue worth dropping one of her passives down a level? Currently I am using the setup 4/5/4 or 4/4/5 because I really appreciate that extra turn of stun, but the damage is so nice too... Where do you all land on this one? Appreciate your feedback on this!
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The stun is good but I like the passive damage more, it really starts to ramp up in a special tile making team (I use her with Kitty & BRB). Also in that team Polaris & Bill compete for blue so it isn't 100% I would use her stun anyway, more situational if it is needed to put a kibosh on someone.Really though, any combination you use is a winner.0
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I'm a 4/5/4 player myself. That extra turn of stun, ESPECIALLY if you're trying to set up the win-finite combo, can really turn the tide.
The extra damage IS nice though. I get it. I just prefer the extra turn to ...ignore someone, like iHulk, Okoye, ProfX, etc.1 -
Polaris is the first character I have ever consistently changed her makeup depending on the opponents. This all depends on whether I need the stun or not for a node. I will take the extra 30 seconds or so to make the change and find it can make a huge difference in the match.0
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For me, that extra turn of stun is worth WAY more than any extra damage.4
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Thanks guys, appreciate it.
PiMacleod said:I'm a 4/5/4 player myself. That extra turn of stun, ESPECIALLY if you're trying to set up the win-finite combo, can really turn the tide.
The extra damage IS nice though. I get it. I just prefer the extra turn to ...ignore someone, like iHulk, Okoye, ProfX, etc.DAZ0273 said:The stun is good but I like the passive damage more, it really starts to ramp up in a special tile making team (I use her with Kitty & BRB). Also in that team Polaris & Bill compete for blue so it isn't 100% I would use her stun anyway, more situational if it is needed to put a kibosh on someone.Really though, any combination you use is a winner.LavaManLee said:Polaris is the first character I have ever consistently changed her makeup depending on the opponents. This all depends on whether I need the stun or not for a node. I will take the extra 30 seconds or so to make the change and find it can make a huge difference in the match.
I often will retool my build on some characters depending on the team I'm using and what I'm specifically speccing against, particularly since I'm still in the early 4s. It's really nice when a character is really versatile too, since most of the best build most of their strength off of a main passive or active power and the supporting abilities have an obvious level setup, be it a 5/3 or 4/4 split for the remainder. Polaris is the same, but all 3 skills are so good and have such synergy that you can mix it up more often without feeling you're giving yourself a handicap just to test your mettle, tho that's fun too haha.
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4/5/4 if you are 5* (PVE CL9/CL10) Player.
3/5/5 if you aren't.
I am in the latter and am loving every battle I bring my Polaris to (which is most of them, tbh).0 -
It is really cool that early 4* players have these very good characters (us older ones are not moaning either!) to use - takes me back to 2017 when the 4* meta was so so good with a run of great 4* releases. Enjoy your Polaris @NemoAbernnigan however she gets specced!2
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NemoAbernnigan said:So besides sharing my joy I'm here for one reason. What do you think gang? Is the extra turn of stun on Level 4 of Blue worth dropping one of her passives down a level? Currently I am using the setup 4/5/4 or 4/4/5 because I really appreciate that extra turn of stun, but the damage is so nice too... Where do you all land on this one? Appreciate your feedback on this!0
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Rod5 said:NemoAbernnigan said:So besides sharing my joy I'm here for one reason. What do you think gang? Is the extra turn of stun on Level 4 of Blue worth dropping one of her passives down a level? Currently I am using the setup 4/5/4 or 4/4/5 because I really appreciate that extra turn of stun, but the damage is so nice too... Where do you all land on this one? Appreciate your feedback on this!0
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Is Polaris a good character to have?0
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That stun 4 turn is essential. Once you’ve got the BRB blue generator going you’ve got stunlock in 10 to 15 turns.0
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Personally, I have had no issues running her @ 3/5/5 but that is in a winfinite (Storm variant). The extra turn of stun is nice, but I almost always find myself saying if I need 1 more turn of stunning, I’m doing something wrong. Most commonly it’s either an issue of damage spread (switching targets at the right time) or ap management (color denial). Definitely stop at 4 blue though.0
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3/5/5 if I'm playing winfinite. That extra turn doesn't help since I'll be filled with blue ap.
Even when she is paired with R4G, opponents are down pretty quickly.
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HoundofShadow said:3/5/5 if I'm playing winfinite. That extra turn doesn't help since I'll be filled with blue ap.
Even when she is paired with R4G, opponents are down pretty quickly.1 -
The biggest struggle now is to remember not to match Rocket's tiles in the essential nodes. It's an easy mistake on auto-pilot.0
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Don't you find Kitty slowing down your match? I find Polaris/R4G/Juggernaut faster.
As for essential nodes, I'm replacing Juggernaut with Polaris. Matches are much faster.1 -
HoundofShadow said:Don't you find Kitty slowing down your match? I find Polaris/R4G/Juggernaut faster.
As for essential nodes, I'm replacing Juggernaut with Polaris. Matches are much faster.
As far as essentials go, during the EASY nodes, I'm using Th5nos and Th5r (for obvious health-lowering reasons). That way, when its time for essentials, Thor is nice and tenderized, and becomes Apoc's BFF. So, it doesnt matter who the essential is... I'm gathering yellow and red for Apoc to use them and punch peeps as quick as possible.1 -
I forgot that you are playing SCL 10. That explains the huge difference in thinking.1
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