TotPW Major Drawback
Endbringer
Posts: 149 Tile Toppler
No other event in the game asks of a player to spend more than they will receive. Is completing 8 of a possible 12 fights every weekday while facing off against double damage and mana in broken legacy, not good enough to let a player come out on top like other events? Why are you subtracting from us for playing your game? Seeing that vanguards only cost jewels, as well as any decent chance at a masterpiece, we need those jewels so we enter Trial to earn 100 jewels per week but at a cost of 150 crystals. Now let's see here... packs of cards, planeswalkers, and a 3rd deck slot, not to mention individual cards from Daxos vs. Kalemne and Zendicar vs. Eldrazi, all cost crystals, so how in the world is a player supposed to come up in this game when the main, steady source of jewels is draining us of our much needed crystals? Is this your way of holding us down so we're forced to spend? I think you guys knows it's just another little shovel to help dig the money pit in the long run. If you really care at all about your players you'll prove it by changing this event to costing 30 crystals to gain 20 jewels, a pack, and an addition 30 crystals. That way the players aren't at a constant drawback or stuck somewhere in the middle never actually climbing without having to pay, as there's already a billion reasons to have to spend money in the first place. Having to spend 150 crystals on a deck slot for instance. If only we never joined TotPW than maybe we could have bought a 3rd deck slot that week... but wait we NEED jewels so we have to. Having to buy deck slots in the first place is just ABSOLUTELY RIDICULOUS. There should be an unlimited amount of free decks slots because those are what we as the players use to play your game. You think new players who don't have the currency (who don't even know if they want to invest in this game yet) want to have to rebuild decks over and over all the time? Nope! I'm sure that's just one of the reasons many new players have just been like "this takes up way too much time and effort" and decided to quit before they even became interested in spending a cent.
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Comments
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Look, ToTP was designed as a way to convert crystals to jewels. Originally there were 0 Crystals given as a reward, but we complained and didn't play it so they added in the slight refund.
If you want crystals, then don't play ToTP. Its really that simple.
This isn't a mandatory event. Nobody is forcing you to spend your crystals if you don't want to.
(also ToTP was designed by Hibernium, not Oktagon. So you can't really accuse them of anything nefarious with its design. All they do is keep it running and update the pack rewards)0 -
Okay but the problem still lies in completing vanguard sets. If you don't get enough jewels to obtain a set of vanguards before the next one drops, you'll fall behind, especially with the chance at duplicates over and over. 6 days of Trial is worth 1 rare with the chance of it being a duplicate. In the 3 months between sets, if you started from scratch with jewels, depending on how many vanguards there were in a set, it's likely that if you're not in a top coalition, have VIP, grind out every event, and buy the exclusive bundles, you will fall short of completing a vanguard set before the next one drops, leaving a stockpile of vanguards you won't get. It's a "force buy" situation right now as it is, and having Totp being one of our main options to steadily receive jewels, to maybe get an edge on the runaway cards as the new set drops, charging 30 yellow 5 days a week is just an additional way to hold us back from saving yellow for the next set or pws or deck slots or alt art, which makes us spend more. Do you have a complete set of all the cards or near it? Did you start spending way before booster crafting, vip, and nondupe cards? If you do and you have, you'd know how many thousands of dollars it's taken to get there and you'd start to scrutinize and realize all of the little areas they try to get in your pockets.0
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Endbringer said:Okay but the problem still lies in completing vanguard sets. If you don't get enough jewels to obtain a set of vanguards before the next one drops, you'll fall behind, especially with the chance at duplicates over and over. 6 days of Trial is worth 1 rare with the chance of it being a duplicate. In the 3 months between sets, if you started from scratch with jewels, depending on how many vanguards there were in a set, it's likely that if you're not in a top coalition, have VIP, grind out every event, and buy the exclusive bundles, you will fall short of completing a vanguard set before the next one drops, leaving a stockpile of vanguards you won't get. It's a "force buy" situation right now as it is, and having Totp being one of our main options to steadily receive jewels, to maybe get an edge on the runaway cards as the new set drops, charging 30 yellow 5 days a week is just an additional way to hold us back from saving yellow for the next set or pws or deck slots or alt art, which makes us spend more. Do you have a complete set of all the cards or near it? Did you start spending way before booster crafting, vip, and nondupe cards? If you do and you have, you'd know how many thousands of dollars it's taken to get there and you'd start to scrutinize and realize all of the little areas they try to get in your pockets.I don't see what that has to do with ToTP? Yes it is very hard to get a complete collection, especially Vanguards. Yes it takes a long time to get enough Jewels for a mythic pull (card or vanguard).But that has nothing to do with ToTP. Unless you are saying we should be getting 400 jewels a week from a single event (which is a ridiculous thing to expect from any game, especially a mobile one). It sounds more like your issues are with resource acquisition in general (a completely valid complaint) than an issue with this event specifically.0
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