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MtGPQ Suggestions & Feedback
New card opening animations are excessive.
Smokincookz
Posts:
246
Tile Toppler
October 2020
edited October 2020
in
MtGPQ Suggestions & Feedback
Opening my PP’s gave me a headache and mild nausea, and I am not an epileptic, or unusually sensitive to animation.
Please, for those of us physically affected by rapid motion and flashing images, give us an option to turn this off completely. It can be set to “on” by default, but an option in settings to turn it off would be very much appreciated.
Currently, I have to look entirely away from the screen, when opening packs.
Thanks. Stay healthy out there.
1
Comments
Bubbles_CS
Posts:
330
Mover and Shaker
October 2020
Did the animation change? I've been looking away for so long, I wouldn't notice.
0
Smokincookz
Posts:
246
Tile Toppler
October 2020
edited October 2020
@Bubbles_CS
@Nalthazar
did a ZNR pack-opening video, he mentioned the change. I’d have to watch the old type as well.
At 70% brightness, watching the video on my QHD 31.5” display, 120hz, man, it was horrible. That is what did it for me, I noticed right away, changed monitor preset, but still pretty bad.
Sorry Nalthazar! Right when you said how much you loved the new animations, I was getting nauseous. Oof! I don’t think it’s your fault though, first time occurrence, I’ve enjoyed the content on the monitor for weeks now. (Love the new introduction too, looks great!)
It’s not like that on my iPad, but was still hard to look at today, personally. I usually look away too, but when it’s a new set, I watch and read as they are revealed. Never had any physical discomfort watching card-opening videos pre-4.5 update, on any device/screen.
0
Smokincookz
Posts:
246
Tile Toppler
October 2020
Oops, my bad, it’s mentioned near the end of “ZNR and 4.5 First Impression and Thoughts” video, ~7 mins 19 seconds.
0
Nalthazar
Posts:
135
Tile Toppler
October 2020
edited October 2020
It's okay, I don't take offense. As someone who isn't affected in that way when looking at the animations I thought it looked really cool. I only noticed it the first few packs I opened and then it seemed to go back to what it was before. I definitely like the idea of the game looking newer though. I find it refreshing.
1
Smokincookz
Posts:
246
Tile Toppler
October 2020
@Nalthazar
I notice now that you were talking about the slight glow around the card’s color symbol, just before the massive multicolored flash of blue light that gives me a headache. I like the new little glow for the color also. So, it is not the same feature that you mentioned that’s getting me.
I think it may be something to do with any complex animations, such as Kaervek, after you destroy more than two of the same creatures entering play in a row. Almost as if the brightness has been upped in PQ innately, even with the device’s settings lowering it.
I watched my living room wall as my monitor played the pack opening video, and the flash of light emitted from each card’s reveal was insane. Try it out, if you have a good quality monitor at home- even on 20-50% brightness, it was like a camera’s flash going off.
0
Nalthazar
Posts:
135
Tile Toppler
October 2020
When watching the video on full screen I saw what you were talking about. I never noticed that on my phone, but it was definitely noticeable on my computer.
0
OmniTron
Posts:
48
Just Dropped In
October 2020
Could that animation be what are the game so much slower..?
0
OmniTron
Posts:
48
Just Dropped In
October 2020
*are = made
0
Smokincookz
Posts:
246
Tile Toppler
December 2020
This is still happening, and the only reason I can think of is to try and hit people’s dopamine receptors much more intensely.
Seriously, we aren’t all fools, some of us can see the matrix- this bright flashing when opening packs is COMPLETELY BY DESIGN, to
hook
those with addictive personalities.
Adolescents are particularly susceptible. I can even see a tiny bit of the orange-blue flame effect (that normally surrounds a Mythic+ card), for a fraction of a second.
They have added a touch of that Mythic+ color for each card opened, in an attempt to prime our receptors to get excited by it, to subconsciously train us.
For shame! This is truly a disgusting, shady, behind-the-scenes move. Prove me wrong, if you can. The evidence is clear, many research papers on the industry have denoted it as a common tactic.
We evolved finding comfort and safety in the flickering of a campfire, and these apps are designed to exploit that 100%.
They didn’t do a great job of hiding this, as they bumped it up to about 11, rather than a gradual increase- that would be harder to notice (I just close my eyes when opening packs now). Some of us are sharp/old enough to pick up on it, but I bet we are a fraction of the player-base. Teens and young adults are the main target of this.
I noticed right away, but were I still in my early 20’s or younger, probably would have lapped it up unknowingly.
I have a very hard time believing this is not by design.
Everything
in this industry is by design. Other than bugs, very few things happen by accident here.
The mobile-gaming industry’s ethics are not much better than casinos, the tactics used here to dazzle are
the same
. They just can’t go for adolescents, but PQ can and does.
I have seen the amount of money some people spent, and wonder if perhaps they regret it.
As someone who’s had family members w/ gambling addiction, which hurt us immensely, this makes me absolutely livid.
You have to be aware of these tactics to become immune to them, and even then, you may not always notice how it affects one’s self. What may look cool to some, is also hammering on youth’s brain receptors, with much ferocity.
I miss the days where games didn’t go above and beyond to addict us. Some of my favorite games even have anti-addiction measures built-in, and they work very well. This game does not make that list, not even close. Quite the opposite.
1
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