Rise of Adventure
“A new dawn, a new adventure!
Convoke your party to explore the ever-changing landscape of Zendikar, or incarnate the plane itself to defy the greedy and naive Expeditioners.“
Event Type: PvP, Coalition.
Entrance Fee: No entrance fee.
Deck Restrictions: Standard
Rewards: Progression, Rank, Coalition
# of Nodes: 2
All nodes are unlocked from the beginning.
All Planeswalkers’ colors are allowed.
Initial Charges (per node): 2 | Max Charges (per node): 6
Recharge Time: 8h
Event Duration: 46h
SPECIAL RULES
Each node features an event support that will assist the player in the battle, while their opponent will be assisted by an opposite event support. These are the options the player has:
Adventurers (top node): Choose Your Class
Cleric Adventurer
Rogue Adventurer
Warrior Adventurer
Wizard Adventurer
The Adventure (bottom node): The Adventurer
Cleric Adventurer (White, Black)
Event Rules Cleric - Support Card (Can’t be destroyed/Can’t be exiled), Token
Reads: "While on the board: Your Cleric creatures get +0/+2 and gain Vigilance.
When you gain life: Your opponent loses 2 life. If you have a Party, your opponent loses 6 life instead. This effect can trigger up to 3 time(s) per turn."
Rogue Adventurer (Blue, Black)
Event Rules Rogue - Support Card (Can’t be destroyed/Can’t be exiled), Token
Reads: "While on the board: Your Rogue creatures get +2/+0 and gain Menace.
When a creature you control deals combat damage: Destroy the top card of your opponent's library. Then, you gain 2 mana. If you have a Party, destroy 3 cards and gain 5 mana instead."
Warrior Adventurer (White, Red)
Event Rules Warrior - Support Card (Can’t be destroyed/Can’t be exiled), Token
Reads: "While on the board: Your Warrior creatures get +2/+0 and gain Haste.
When a creature you control attacks: The first Equipment card in your hand gains 2 mana and the first creature card in your hand gets +1/+1. If you have a Party, each Equipment card in your hand gains 3 mana and each creature card in your hand gets +2/+2 instead."
Wizard Adventurer (Blue, Red)
Event Rules Wizard - Support Card (Can’t be destroyed/Can’t be exiled), Token
Reads: "While on the board: Your Wizard creatures get +1/+1 and gain Flying.
Wizardry: Draw a card. It gains 3 mana. If you have a Party, instead draw a card and copy it up to 2 times, then those cards gain 6 mana.
This effect can trigger up to 2 time(s) per turn."
The Adventure (White, Blue, Black, Red, Green)
Event Rules - Support Card (Can’t be destroyed/Can’t be exiled), Token
Reads: "Landfall White: Disable the first Enabled opposing creature until the beginning of your next turn.
Landfall Blue: Drain 5 mana from your opponent's hand.
Landfall Black: The first opposing reinforced creature loses a reinforcement.
Landfall Red: Deal 2 damage to the first opposing creature.
Landfall Green: Create 3 Insect Tokens.”
OBJECTIVES
Adventurers - Party (top node)
Win the Fight!
Win the fight against your opponent!
Reward: 200 Mana Runes, +5 Personal Score, +5 Coalition Score
Loyalty
Activate a Planeswalker ability 3 or more times during a fight.
Reward: +3 Personal Score, +3 Coalition Score
Party
Have a full Party.
Reward: +2 Personal Score, +2 Coalition Score
The Adventure - Lands (bottom node)
Win the Fight!
Win the fight against your opponent!
Reward: 200 Mana Runes, +5 Personal Score, +5 Coalition Score
Identity
Match 24 or more gems of your Planeswalker colors during a single fight.
Reward: +3 Personal Score, +3 Coalition Score
Landscape
Summon 3 or more Land supports during a single fight.
Reward: +2 Personal Score, +2 Coalition Score
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Post your strategies for this event below!
Comments
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Great, match 24+ gems.
0
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