Rise of Adventure

Oktagon_SupportOktagon_Support ADMINISTRATORS Posts: 1,829 Chairperson of the Boards
        
“A new dawn, a new adventure!
Convoke your party to explore the ever-changing landscape of Zendikar, or incarnate the plane itself to defy the greedy and naive Expeditioners.“

Event Type: PvP, Coalition.

Entrance Fee: No entrance fee.

Deck Restrictions: Standard

Rewards: Progression, Rank, Coalition

# of Nodes: 2

All nodes are unlocked from the beginning.

All Planeswalkers’ colors are allowed.

Initial Charges (per node): 2 | Max Charges (per node): 6

Recharge Time: 8h

Event Duration: 46h

SPECIAL RULES

Each node features an event support that will assist the player in the battle, while their opponent will be assisted by an opposite event support. These are the options the player has:

  • Adventurers (top node): Choose Your Class

    • Cleric Adventurer

    • Rogue Adventurer

    • Warrior Adventurer

    • Wizard Adventurer

  • The Adventure (bottom node): The Adventurer

Cleric Adventurer (White, Black)

Event Rules Cleric - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "While on the board: Your Cleric creatures get +0/+2 and gain Vigilance.

When you gain life: Your opponent loses 2 life. If you have a Party, your opponent loses 6 life instead. This effect can trigger up to 3 time(s) per turn."

Rogue Adventurer (Blue, Black)

Event Rules Rogue - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "While on the board: Your Rogue creatures get +2/+0 and gain Menace.

When a creature you control deals combat damage: Destroy the top card of your opponent's library. Then, you gain 2 mana. If you have a Party, destroy 3 cards and gain 5 mana instead."

Warrior Adventurer (White, Red)

Event Rules Warrior - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "While on the board: Your Warrior creatures get +2/+0 and gain Haste.

When a creature you control attacks: The first Equipment card in your hand gains 2 mana and the first creature card in your hand gets +1/+1. If you have a Party, each Equipment card in your hand gains 3 mana and each creature card in your hand gets +2/+2 instead."

Wizard Adventurer (Blue, Red)

Event Rules Wizard - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "While on the board: Your Wizard creatures get +1/+1 and gain Flying.

Wizardry: Draw a card. It gains 3 mana. If you have a Party, instead draw a card and copy it up to 2 times, then those cards gain 6 mana.

This effect can trigger up to 2 time(s) per turn."

The Adventure (White, Blue, Black, Red, Green)

Event Rules - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "Landfall White: Disable the first Enabled opposing creature until the beginning of your next turn.

Landfall Blue: Drain 5 mana from your opponent's hand.

Landfall Black: The first opposing reinforced creature loses a reinforcement.

Landfall Red: Deal 2 damage to the first opposing creature.

Landfall Green: Create 3 Insect Tokens.”

OBJECTIVES

Adventurers - Party (top node)

  • Win the Fight!

    • Win the fight against your opponent!

    • Reward: 200 Mana Runes, +5 Personal Score, +5 Coalition Score

  • Loyalty

    • Activate a Planeswalker ability 3 or more times during a fight.

    • Reward: +3 Personal Score, +3 Coalition Score

  • Party

    • Have a full Party.

    • Reward: +2 Personal Score, +2 Coalition Score

The Adventure - Lands (bottom node)

  • Win the Fight!

    • Win the fight against your opponent!

    • Reward: 200 Mana Runes, +5 Personal Score, +5 Coalition Score

  • Identity

    • Match 24 or more gems of your Planeswalker colors during a single fight.

    • Reward: +3 Personal Score, +3 Coalition Score

  • Landscape

    • Summon 3 or more Land supports during a single fight.

    • Reward: +2 Personal Score, +2 Coalition Score

REWARDS


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Post your strategies for this event below!

Comments

  • madwrenmadwren Posts: 2,110 Chairperson of the Boards
    Great, match 24+ gems.


  • critmancritman Posts: 643 Critical Contributor
    madwren said:
    Great, match 24+ gems.
    I wonder if their metrics are telling them people love this objective, because, damn, that's not the impression I'm getting from anywhere on the internet.
  • critmancritman Posts: 643 Critical Contributor
    Oh, while we're talking about metrics, Oktagon, keep an eye on the ones for party, because I think you'll find that all the design work you poured into those cards is largely wasted: the vast majority of people will complete their party by putting a single card with all 4 keywords on it into their broken combo deck.

    The poor players who don't have broken combo decks are a bit stuck there, of course, but then it's a part of game design that new players get trounced by powerful decks, isn't it, because that hooks in the whales.
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