Rise of Adventure

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,476 Chairperson of the Boards
        
“A new dawn, a new adventure!
Convoke your party to explore the ever-changing landscape of Zendikar, or incarnate the plane itself to defy the greedy and naive Expeditioners.“

Event Type: PvP, Coalition.

Entrance Fee: No entrance fee.

Deck Restrictions: Standard

Rewards: Progression, Rank, Coalition

# of Nodes: 2

All nodes are unlocked from the beginning.

All Planeswalkers’ colors are allowed.

Initial Charges (per node): 2 | Max Charges (per node): 6

Recharge Time: 8h

Event Duration: 46h

SPECIAL RULES

Each node features an event support that will assist the player in the battle, while their opponent will be assisted by an opposite event support. These are the options the player has:

  • Adventurers (top node): Choose Your Class

    • Cleric Adventurer

    • Rogue Adventurer

    • Warrior Adventurer

    • Wizard Adventurer

  • The Adventure (bottom node): The Adventurer

Cleric Adventurer (White, Black)

Event Rules Cleric - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "While on the board: Your Cleric creatures get +0/+2 and gain Vigilance.

When you gain life: Your opponent loses 2 life. If you have a Party, your opponent loses 6 life instead. This effect can trigger up to 3 time(s) per turn."

Rogue Adventurer (Blue, Black)

Event Rules Rogue - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "While on the board: Your Rogue creatures get +2/+0 and gain Menace.

When a creature you control deals combat damage: Destroy the top card of your opponent's library. Then, you gain 2 mana. If you have a Party, destroy 3 cards and gain 5 mana instead."

Warrior Adventurer (White, Red)

Event Rules Warrior - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "While on the board: Your Warrior creatures get +2/+0 and gain Haste.

When a creature you control attacks: The first Equipment card in your hand gains 2 mana and the first creature card in your hand gets +1/+1. If you have a Party, each Equipment card in your hand gains 3 mana and each creature card in your hand gets +2/+2 instead."

Wizard Adventurer (Blue, Red)

Event Rules Wizard - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "While on the board: Your Wizard creatures get +1/+1 and gain Flying.

Wizardry: Draw a card. It gains 3 mana. If you have a Party, instead draw a card and copy it up to 2 times, then those cards gain 6 mana.

This effect can trigger up to 2 time(s) per turn."

The Adventure (White, Blue, Black, Red, Green)

Event Rules - Support Card (Can’t be destroyed/Can’t be exiled), Token

Reads: "Landfall White: Disable the first Enabled opposing creature until the beginning of your next turn.

Landfall Blue: Drain 5 mana from your opponent's hand.

Landfall Black: The first opposing reinforced creature loses a reinforcement.

Landfall Red: Deal 2 damage to the first opposing creature.

Landfall Green: Create 3 Insect Tokens.”

OBJECTIVES

Adventurers - Party (top node)

  • Win the Fight!

    • Win the fight against your opponent!

    • Reward: 200 Mana Runes, +5 Personal Score, +5 Coalition Score

  • Loyalty

    • Activate a Planeswalker ability 3 or more times during a fight.

    • Reward: +3 Personal Score, +3 Coalition Score

  • Party

    • Have a full Party.

    • Reward: +2 Personal Score, +2 Coalition Score

The Adventure - Lands (bottom node)

  • Win the Fight!

    • Win the fight against your opponent!

    • Reward: 200 Mana Runes, +5 Personal Score, +5 Coalition Score

  • Identity

    • Match 24 or more gems of your Planeswalker colors during a single fight.

    • Reward: +3 Personal Score, +3 Coalition Score

  • Landscape

    • Summon 3 or more Land supports during a single fight.

    • Reward: +2 Personal Score, +2 Coalition Score

REWARDS


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