PVP Gameplay mode idea
drcheese
Posts: 12 Just Dropped In
hi guys just joined the forum. i've been playing the game for a while now (1,300 something days) and I have an idea for a PVP play mode which i think might shake the game up a little bit. i don't know if it's been suggested before.
you know how if you play long enough you run into the same team set up over and over? i suggest a "Team Shuffle Mode" where your randomly selected team goes up against other randomly selected teams.
this would solve the problem of always running into the same teams over and over, plus it might lead to discovery of new interesting combinations.
i think it would be fun. any thoughts?
you know how if you play long enough you run into the same team set up over and over? i suggest a "Team Shuffle Mode" where your randomly selected team goes up against other randomly selected teams.
this would solve the problem of always running into the same teams over and over, plus it might lead to discovery of new interesting combinations.
i think it would be fun. any thoughts?
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Comments
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I think it would be chaos and outrage if the AI was allowed to choose which team your opponent randomly defends with based on every character available in their roster . Is that what you’re asking ?0
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Michael1957 said:I think it would be chaos and outrage if the AI was allowed to choose which team your opponent randomly defends with based on every character available in their roster . Is that what you’re asking ?0
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Yeah. Especially when I will got 3 of mine 15 lv 2* farm champions and opponent will got ANYTHING with 50 lv +.
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drcheese said:Michael1957 said:I think it would be chaos and outrage if the AI was allowed to choose which team your opponent randomly defends with based on every character available in their roster . Is that what you’re asking ?1
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Here’s my suggestion: let us queue and hit shielded teams. If shielded, they don’t lose any points if we win, and they still get points if we lose. I’m tired of doing 50 skips and watching it rotate between the same 5 teams worth minuscule points.1
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But then why would anyone shield if other players can just climb off their team and pass
them? Shielding is about protecting placement as much as score...2 -
I am currently shielded. I got hit 5 times. So it is already in game.
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i'm curious about the longtime players who don't have all the characters already anyway? i've always thought that it's good to have all the 3*** and above characters regardless of whether they end up being used a lot or not.0
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helix72 said:Here’s my suggestion: let us queue and hit shielded teams. If shielded, they don’t lose any points if we win, and they still get points if we lose. I’m tired of doing 50 skips and watching it rotate between the same 5 teams worth minuscule points.
Then he can unsheild and hit me a few times, and so on and so on...
Scores would climb infinitely until the very end of the event. The only way to get decent placement would be to play non stop, which iirc is actually how things worked before sheild were introduced and is why shields were made into a thing.0 -
Dhaunas said:Mr_F said:I am currently shielded. I got hit 5 times. So it is already in game.
I was shielded over night and later for over 3 hours when I was hit.
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Mr_F said:Dhaunas said:Mr_F said:I am currently shielded. I got hit 5 times. So it is already in game.
I was shielded over night and later for over 3 hours when I was hit.That's nothing unusual. The player you hit might not play the retal node till hours or even days later.KGB1 -
In the net math, it would make progression easier and placement harder, which I realize not everyone would be a fan of. Maybe it’s the wrong comparison, but I have to believe based on the scores I see that a significantly higher % of people hit max progression in PvE than in PvP. I’d like to see that improve in PvP. At this point PvP placement is unachievable for me so I don’t even try. I would imagine the elite who routinely get top PvP placement (I know one guy who showed me he has every 5* Infinity Stone support) would be against this idea, but those of us who have given up would try harder, play more, and probably spend more on boosts and health packs. From my purely anecdotal observations, I suspect this would benefit more people than it would hurt.BriMan2222 said:helix72 said:Here’s my suggestion: let us queue and hit shielded teams. If shielded, they don’t lose any points if we win, and they still get points if we lose. I’m tired of doing 50 skips and watching it rotate between the same 5 teams worth minuscule points.
Then he can unsheild and hit me a few times, and so on and so on...
Scores would climb infinitely until the very end of the event. The only way to get decent placement would be to play non stop, which iirc is actually how things worked before sheild were introduced and is why shields were made into a thing.
I’m open to and welcome alternative suggestions. 75 wins is ridiculous for the time commitment vs the max progression time commitment on PvP.0 -
drcheese said:i'm curious about the longtime players who don't have all the characters already anyway? i've always thought that it's good to have all the 3*** and above characters regardless of whether they end up being used a lot or not.0
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Mr_F said:Dhaunas said:Mr_F said:I am currently shielded. I got hit 5 times. So it is already in game.
I was shielded over night and later for over 3 hours when I was hit.1
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