Fastest clear for PVE events?
SaltnPeppa
Posts: 372 Mover and Shaker
Anyone ever fully clear (drain) every node on the pve events in under 15 mins? I'm looking for a fast team that I can do while on the john without making me tense so I can do my business.
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Comments
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Depends which CL....0
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Rod5 said:Depends which CL....0
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15 minutes is possible with a good-sized 5* Thanos/champed 5E/Grocket.
Okoye/3* Thanos and Medusa or iHulk would probably do the trick too.Outside of 5*s, Gamora/R4G/Thano3 might do OK but I don’t think 15 mins is likely doable otherwise. Happy to be corrected though.2 -
In SCL 7 you're looking at 40-60 clears, depending on whether you are looking to get first 4 or go to green checks.
With the amount of time it takes just to get through node selection, node confirmation, team selection, boost/team up selection, possible story dialogue, starting passive powers, final cascade, victory banner, point awarding, claiming rewards, and possible bonus rewards if applicable... And then after all that there's the actual time it takes you to beat the enemy team... I can't imagine anyone gets that done in under 25 minutes.
As others have said your best chance would be high leveled 5* Thanos and 4* Rocket and some combo of the 5E, Gamora, or maybe Polaris one you can get some champ levels built up... But I still don't think you can get through all the unavoidable delays that many times in 15 minutes or less.
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SCL 7 can be done in 20 minutes for non-wave nodes heavy pves in the initial clear. Some 5* players clock it under 20 minutes. Main critieria to clock under 20 minutes are goons heavy and non-wave nodes heavy pves.
Here's the breakdown:
3 x easy nodes x 4 clears: ~3-4 minutes
3 x hard nodes x 4 clears: 6-7 minutes
3 x essential nodes x 4 clears: 8 minutes
1 x 5* node x 4 clears: ~ 3-4 minutes
For goons heavy nodes, you can easily shave off 1-2 minutes from hard, essential and 5* nodes.
You either Thanos or Juggernaut your way. The other thing is you can't take 1-3 seconds for each move. You need to know which tile to move before your turn begins.
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I'm not surprised, yet still admire that you just pulled the 20 minutes stat for SCL 7 out of... somewhere... @HoundofShadow
...Just out of curiosity, do you know what that time is for SCL 10? Plain curiosity and nothing else.0 -
I play competitively and I have a clock app on another device. So, it's not something created out of thin air. 5* players definitely clock all initial clears under 20 mins in SCL 7 for non-wave heavy nodes. Tile movers and wave nodes add another 5-8 minutes for me, depending on the events.
For SCL 10, initial clear seems to be ~20-25 mins for 550s roster. The rockett shared his timing before in this thread:
https://forums.d3go.com/discussion/comment/930941/#Comment_930941
I'm not sure how things are for the latest changes. I assume it should be under 30 mins with the latest change to 2 grinds.1 -
HoundofShadow said:
For SCL 10, initial clear seems to be ~20-25 mins for 550s roster. The rockett shared his timing before in this thread:
https://forums.d3go.com/discussion/comment/930941/#Comment_930941
I'm not sure how things are for the latest changes. I assume it should be under 30 mins with the latest change to 2 grinds.
Wow. Yeah, I've got baby champs (highest is 460 Goblin)... I'll stick with progression.0 -
I'm playing SCL9 and my PB is 16m for 1. sub in Venom Bomb (with R&G4 boosted). More recent example: 19.5m (the same sub with Apoc boosted). Similarly easy is 3. sub in Ultimate ISO-8 (19m usually for me).
And as a competitive player I am super slow. A lot of players is faster than me in SCL9. They usually need 15-20m only for most of subs.1 -
Thanks everyone for the comments! Devs, please do more quality of life updates. I want to be able to use the toilet and play in 15 mins or less without tensing my sphincter. Thanks.0
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Which CL is it you want to do in under 15? If you mean 10, good luck without 550's. If you mean 7, it's quite doable with 4* roster in the 290-300 range for your meta characters so you might be able to get there with targeted sharding and a bit of spending depending on where your roster is now.KGB1
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KGB said:Which CL is it you want to do in under 15? If you mean 10, good luck without 550's. If you mean 7, it's quite doable with 4* roster in the 290-300 range for your meta characters so you might be able to get there with targeted sharding and a bit of spending depending on where your roster is now.KGB
But based on what you wrote, I'll need to take them to level 300 so I can clear CL 7 in under 15 mins.0 -
Even at 300 you likely won't be able to do it in under 15 minutes. The reason is it takes till turn 4 to get Karnaks crits and massive damage boost. That means several turns of waiting and matching.Juggs/Grocket/Guardian are vastly more efficient because they 1 match all the trivial nodes and most of the non-essentials can be done in turn 4-5 as well which is just where America/Karnak are getting started. The essentials take a few more turns since you don't have Guardian to boost Grockets strikes.KGB2
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KGB said:Even at 300 you likely won't be able to do it in under 15 minutes. The reason is it takes till turn 4 to get Karnaks crits and massive damage boost. That means several turns of waiting and matching.Juggs/Grocket/Guardian are vastly more efficient because they 1 match all the trivial nodes and most of the non-essentials can be done in turn 4-5 as well which is just where America/Karnak are getting started. The essentials take a few more turns since you don't have Guardian to boost Grockets strikes.KGB
Who's Guardian? The only Guardian I know is the guy from Alpha Flight, which we don't have in the game.0 -
@SaltnPeppa
Guardian of the Galaxy. Grocket’s strike tiles get a significant boost when there is another member of “the Guardians” on the team.1 -
Thanks everyone! Cut things down a bit0
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SaltnPeppa said:KGB said:Even at 300 you likely won't be able to do it in under 15 minutes. The reason is it takes till turn 4 to get Karnaks crits and massive damage boost. That means several turns of waiting and matching.Juggs/Grocket/Guardian are vastly more efficient because they 1 match all the trivial nodes and most of the non-essentials can be done in turn 4-5 as well which is just where America/Karnak are getting started. The essentials take a few more turns since you don't have Guardian to boost Grockets strikes.KGB
Who's Guardian? The only Guardian I know is the guy from Alpha Flight, which we don't have in the game.
Guardian (of the Galaxy)
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Theghouse said:In SCL 7 you're looking at 40-60 clears, depending on whether you are looking to get first 4 or go to green checks.
With the amount of time it takes just to get through node selection, node confirmation, team selection, boost/team up selection, possible story dialogue, starting passive powers, final cascade, victory banner, point awarding, claiming rewards, and possible bonus rewards if applicable... And then after all that there's the actual time it takes you to beat the enemy team... I can't imagine anyone gets that done in under 25 minutes.
As others have said your best chance would be high leveled 5* Thanos and 4* Rocket and some combo of the 5E, Gamora, or maybe Polaris one you can get some champ levels built up... But I still don't think you can get through all the unavoidable delays that many times in 15 minutes or less.
Webbed Wonder took me longer as I had to switch to Okoye/iHulk. I realized too late that I should have thrown 3Thanos in there.0 -
pheregas said:It really does depend on team and boosted 5 for super fast clears. In Infinite Pursuit, I used boosted Onslaught (456 unboosted), Prof X (468) and Immortal Hulk (450). I was doing initial clears in CL8 in at least 21 minutes (took a screenshot.) Only two people finished faster than me on that occasion (and I largely suspect, based on the first places zero champed 5s and the second places three champed 5s - none of which were Thanos - that some shenanigans were afoot.)
Webbed Wonder took me longer as I had to switch to Okoye/iHulk. I realized too late that I should have thrown 3Thanos in there.1 -
I think Scorpion purple may rewrote the books on clearing wave nodes. If Okoye passive can boost his three strikes enough to kill 2 characters (wave node hit points are often low), then Scorpion purple becomes self feeding. Just keep firing until its over.2
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