Possible 4* Rhino

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ycavan
ycavan Posts: 4 Just Dropped In
You know, with the current release of covers lately, I think a good 4* Rhino could be something like this:

Purple ( passive ): Rhino becomes furious and becomes single minded charging into the crowd.

Lvl 1: When a charged tile is matched, Rhino places a 2 turn charge countdown tile
Lvl 2: When a charged tile is matched, Rhino places a 3 turn charge countdown tile
Lvl 3: When a charged tile is matched, Rhino places a 4 turn charge countdown tile
Lvl 4: When a charged tile is matched, Rhino places 2x 3 turn charge countdown tiles
Lvl 5: When a charged tile is matched, Rhino places 2x 4 turn charge countdown tiles

While a Rhino charge countdown tile is on the board, Rhino's matches deal damage to the opposing team.  Rhino reduces damage taken by the highest countdown tile remaining x10% to a minimum of 1.

Green ( 6 cost ): Rhino prepares to charge his opponents.

Lvl 1: Create 2 random charged tiles
Lvl 2: Create 3 random charged tiles
Lvl 3: Create 4 random charged tiles
Lvl 4*: Create 4 random charged tiles.  *Passive: When your team makes a match-5 or better, create a special Rhino charge countdown tile of random duration ( 1-4 turns ).  While this special Rhino charge countdown tile is on the board, 50% of Rhino's match damage is dealt to the opponent's 2 team members.
Lvl 5*: Create 4 random charged tiles.  *Passive: When your team makes a match-4 or better, create a Rhino charge countdown tile of random duration ( 2-5 turns ).  While this special Rhino charge countdown tile is on the board, 75% of Rhino's match damage is dealt to the opponent's 2 team members.

Black ( 12 cost ): Rhino prepares to eviscerate his opponent

Lvl 1: Deal 1100 damage + 100 per Rhino charge countdown tile on the board
Lvl 2: Deal 2200 damage + 135 per Rhino charge countdown tile on the board
Lvl 3: Deal 3300 damage + 150 per Rhino charge countdown tile on the board
Lvl 4: Deal 4400 damage + 175 per Rhino charge countdown tile and charged tile on the board
Lvl 5: Deal 5500 damage + 210 per Rhino charge countdown tile and charged tile on the board

Rhino removes all of the Rhino charge countdown tiles after he eviscerates his opponent.