Possible 4* Rhino
ycavan
Posts: 4 Just Dropped In
You know, with the current release of covers lately, I think a good 4* Rhino could be something like this:
Purple ( passive ): Rhino becomes furious and becomes single minded charging into the crowd.
Lvl 1: When a charged tile is matched, Rhino places a 2 turn charge countdown tile
Lvl 2: When a charged tile is matched, Rhino places a 3 turn charge countdown tile
Lvl 3: When a charged tile is matched, Rhino places a 4 turn charge countdown tile
Lvl 4: When a charged tile is matched, Rhino places 2x 3 turn charge countdown tiles
Lvl 5: When a charged tile is matched, Rhino places 2x 4 turn charge countdown tiles
While a Rhino charge countdown tile is on the board, Rhino's matches deal damage to the opposing team. Rhino reduces damage taken by the highest countdown tile remaining x10% to a minimum of 1.
Green ( 6 cost ): Rhino prepares to charge his opponents.
Lvl 1: Create 2 random charged tiles
Lvl 2: Create 3 random charged tiles
Lvl 3: Create 4 random charged tiles
Lvl 4*: Create 4 random charged tiles. *Passive: When your team makes a match-5 or better, create a special Rhino charge countdown tile of random duration ( 1-4 turns ). While this special Rhino charge countdown tile is on the board, 50% of Rhino's match damage is dealt to the opponent's 2 team members.
Lvl 5*: Create 4 random charged tiles. *Passive: When your team makes a match-4 or better, create a Rhino charge countdown tile of random duration ( 2-5 turns ). While this special Rhino charge countdown tile is on the board, 75% of Rhino's match damage is dealt to the opponent's 2 team members.
Black ( 12 cost ): Rhino prepares to eviscerate his opponent
Lvl 1: Deal 1100 damage + 100 per Rhino charge countdown tile on the board
Lvl 2: Deal 2200 damage + 135 per Rhino charge countdown tile on the board
Lvl 3: Deal 3300 damage + 150 per Rhino charge countdown tile on the board
Lvl 4: Deal 4400 damage + 175 per Rhino charge countdown tile and charged tile on the board
Lvl 5: Deal 5500 damage + 210 per Rhino charge countdown tile and charged tile on the board
Rhino removes all of the Rhino charge countdown tiles after he eviscerates his opponent.
Purple ( passive ): Rhino becomes furious and becomes single minded charging into the crowd.
Lvl 1: When a charged tile is matched, Rhino places a 2 turn charge countdown tile
Lvl 2: When a charged tile is matched, Rhino places a 3 turn charge countdown tile
Lvl 3: When a charged tile is matched, Rhino places a 4 turn charge countdown tile
Lvl 4: When a charged tile is matched, Rhino places 2x 3 turn charge countdown tiles
Lvl 5: When a charged tile is matched, Rhino places 2x 4 turn charge countdown tiles
While a Rhino charge countdown tile is on the board, Rhino's matches deal damage to the opposing team. Rhino reduces damage taken by the highest countdown tile remaining x10% to a minimum of 1.
Green ( 6 cost ): Rhino prepares to charge his opponents.
Lvl 1: Create 2 random charged tiles
Lvl 2: Create 3 random charged tiles
Lvl 3: Create 4 random charged tiles
Lvl 4*: Create 4 random charged tiles. *Passive: When your team makes a match-5 or better, create a special Rhino charge countdown tile of random duration ( 1-4 turns ). While this special Rhino charge countdown tile is on the board, 50% of Rhino's match damage is dealt to the opponent's 2 team members.
Lvl 5*: Create 4 random charged tiles. *Passive: When your team makes a match-4 or better, create a Rhino charge countdown tile of random duration ( 2-5 turns ). While this special Rhino charge countdown tile is on the board, 75% of Rhino's match damage is dealt to the opponent's 2 team members.
Black ( 12 cost ): Rhino prepares to eviscerate his opponent
Lvl 1: Deal 1100 damage + 100 per Rhino charge countdown tile on the board
Lvl 2: Deal 2200 damage + 135 per Rhino charge countdown tile on the board
Lvl 3: Deal 3300 damage + 150 per Rhino charge countdown tile on the board
Lvl 4: Deal 4400 damage + 175 per Rhino charge countdown tile and charged tile on the board
Lvl 5: Deal 5500 damage + 210 per Rhino charge countdown tile and charged tile on the board
Rhino removes all of the Rhino charge countdown tiles after he eviscerates his opponent.
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements