Killmonger's Repatriation (passive)

sinnerjflsinnerjfl Posts: 1,162 Chairperson of the Boards
This passive is very interesting but it has one massive flaw right now. If the AI makes a match-5, KM locks it, but if another match-5 occurs in the same match, it just does nothing therefore canceling that part of the power. It sadly happens way too many times, it's not a rare occurence.

The passive should just end their turn when they make a match-5 (not when matching an existing crit), it would be just a nice small improvement as he is slightly underwhelming overall. If the intention was to stop characters who make cascades, this would be a plus in that direction.
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