Daxos Vs. Kalemne Broken

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Comments

  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    @andrewvanmarle - I am also in doubt that ToT is only changing to white, but have not bothered with spending time determining it. I didn’t want the usual observation bias responses on the forum.

    I just assume it is only white and do not use it for a red PW.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Horadrim said:
    @Oktagon_Support request to purchase Necromancer's Covenant (crystals or jewels) IF player has won at least 20 matches in duel/final duel phase with Daxos. It looks like most players are playing Kalemne and it's really almost impossible to win the event with Daxos. Same goes to Zendikar vs Eldrazi (as most players play Zendikar).
    20 matches is extremely high.  Many players have other obligations, even during the weekend.

    I agree though that the card should be available for purchase.  Maybe 400 runes for the Victory reward mythic of either side, but if you're on the winning side you still get it for free.
  • TomB
    TomB Posts: 269 Mover and Shaker
    There seems to be something wonky with temple of triumph, in the past 4 games I've only seen it convert to white. I bug?

    Edit: it converts red to white..... 

    I thought it was only converting gems to white as well, but I figured that was the because of the event and the objective (match 15 red gems) and was the company's way to try and make it tougher for the Kalemne side to make that secondary. It took me at least 4 tries to get it (though once I missed it because I forgot about the "cascades don't count" thing).
    This is getting ridiculous... :#
  • Gideon
    Gideon Posts: 356 Mover and Shaker
    I agree it is lopsided in Kalemne’s favor. I have only not hit the objectives on the first try twice for Kalemne and Daxos. I may just be lucky. I also agree that It sucks that there is no path to get the Daxos card.
  • Firstofhisname419
    Firstofhisname419 Posts: 133 Tile Toppler
    You'll never build a pair of decks that will be preferred 50/50 by everyone. I think the best suggestion I've seen on here is to keep sliding rewards from the winning PW to the losing PW, then reset again when they win. 
  • Heartstone
    Heartstone Posts: 233 Tile Toppler
    TomB said:
    There seems to be something wonky with temple of triumph, in the past 4 games I've only seen it convert to white. I bug?

    Edit: it converts red to white..... 

    I thought it was only converting gems to white as well, but I figured that was the because of the event and the objective (match 15 red gems) and was the company's way to try and make it tougher for the Kalemne side to make that secondary. It took me at least 4 tries to get it (though once I missed it because I forgot about the "cascades don't count" thing).
    This is getting ridiculous... :#

    I have seen the same (almost only white gems) but if that's a way to limit the Kalemne wins, it's a useless one.
  • Bubbles_CS
    Bubbles_CS Posts: 332 Mover and Shaker
    TomB said:
    There seems to be something wonky with temple of triumph, in the past 4 games I've only seen it convert to white. I bug?

    Edit: it converts red to white..... 

    I thought it was only converting gems to white as well, but I figured that was the because of the event and the objective (match 15 red gems) and was the company's way to try and make it tougher for the Kalemne side to make that secondary. It took me at least 4 tries to get it (though once I missed it because I forgot about the "cascades don't count" thing).
    This is getting ridiculous... :#

    I have seen the same (almost only white gems) but if that's a way to limit the Kalemne wins, it's a useless one.
    A white-only land should be stronger as it should result in more matches and make Kalemne more powerful. All it does is is make it much harder to meet the objective.
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    TomB said:
    There seems to be something wonky with temple of triumph, in the past 4 games I've only seen it convert to white. I bug?

    Edit: it converts red to white..... 

    I thought it was only converting gems to white as well, but I figured that was the because of the event and the objective (match 15 red gems) and was the company's way to try and make it tougher for the Kalemne side to make that secondary. It took me at least 4 tries to get it (though once I missed it because I forgot about the "cascades don't count" thing).
    This is getting ridiculous... :#

    I have seen the same (almost only white gems) but if that's a way to limit the Kalemne wins, it's a useless one.
    A white-only land should be stronger as it should result in more matches and make Kalemne more powerful. All it does is is make it much harder to meet the objective.
    not quite, since it is converting to daxos's colors it gives daxos more options while taking red options away from kalemne
  • Bubbles_CS
    Bubbles_CS Posts: 332 Mover and Shaker
    TomB said:
    There seems to be something wonky with temple of triumph, in the past 4 games I've only seen it convert to white. I bug?

    Edit: it converts red to white..... 

    I thought it was only converting gems to white as well, but I figured that was the because of the event and the objective (match 15 red gems) and was the company's way to try and make it tougher for the Kalemne side to make that secondary. It took me at least 4 tries to get it (though once I missed it because I forgot about the "cascades don't count" thing).
    This is getting ridiculous... :#

    I have seen the same (almost only white gems) but if that's a way to limit the Kalemne wins, it's a useless one.
    A white-only land should be stronger as it should result in more matches and make Kalemne more powerful. All it does is is make it much harder to meet the objective.
    not quite, since it is converting to daxos's colors it gives daxos more options while taking red options away from kalemne
    Converting two gems is strongly in the player’s favor. You get to choose a match before the opponent gets to choose a match from what is likely only a slightly improved board at that point.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    I hate painfully slow games.  Daxos, even when I win, is almost always a painfully slow match.

    Give him a +1 to all his natural mana gains (only the ones that have a bonus already), that'll speed things up a bit.
  • TomB
    TomB Posts: 269 Mover and Shaker
    edited October 2020
    TomB said:
    There seems to be something wonky with temple of triumph, in the past 4 games I've only seen it convert to white. I bug?

    Edit: it converts red to white..... 

    I thought it was only converting gems to white as well, but I figured that was the because of the event and the objective (match 15 red gems) and was the company's way to try and make it tougher for the Kalemne side to make that secondary. It took me at least 4 tries to get it (though once I missed it because I forgot about the "cascades don't count" thing).
    This is getting ridiculous... :#

    I have seen the same (almost only white gems) but if that's a way to limit the Kalemne wins, it's a useless one.
    A white-only land should be stronger as it should result in more matches and make Kalemne more powerful. All it does is is make it much harder to meet the objective.
    not quite, since it is converting to daxos's colors it gives daxos more options while taking red options away from kalemne
    Converting two gems is strongly in the player’s favor. You get to choose a match before the opponent gets to choose a match from what is likely only a slightly improved board at that point.

    Right, but if you haven't made the secondary yet as the Kalemne player you're going to be prioritizing red matches. That left several good matches for Greg on Daxos which prolonged the games a bit, though you're right @Heartstone , it didn't help Greg enough and I still won.
    Regardless, I'm sure it's just a bug. It just seemed funny though, and with fewer options than normal to try and get more red gems (and more red matches) due to the set restrictions it made achieving the objective much more challenging (read that as "a pain in the posterior")... :#