Volrak said: It's basically fair that if 276 players performed better than you, your rank as a player is 277th.But there are certainly some real issues:The placement reward system combined with how easy it is to get 100% results in a harsh penalty for the tiniest slip, which is a terrible player experienceThe placement reward system combined with bugs and game issues can sometimes result in a harsh penalty through no fault of the player, also a terrible player experienceThe progression system was designed at a time when achieving 100% in an event was rare, and so originally, this kind of problem didn't occur. Now that the game is at a place where 100% scores are very common, it happens regularly.Originally, there was also a tiebreak on tied scores, based on the order of when each player joined the event - so no more than 5 players ever got the 1-5 tier reward regardless of how many tied scores there were. I think most would agree that ditching the tiebreak was a step forward, despite the problems that remain around huge ties at 100%.Changing rewards from using player rank (how many unique players scored higher than you) to score rank (how many unique scores were higher than your score) is something they could do, but seems like it'd be a lot of work to implement - each tier of rewards for each event would need a complete overhaul since they would be awarded for something fundamentally different.
ArielSira said: The quickest way to solve this issue is getting rid of these ridiculous 2000-3000 player brackets
ambrosio191 said: You are assuming you are facing decks designed for those specific objectives, which isnt the case. I know it can seem like it, but every time it's come up, the devs have said the decks we face on a specific node are not locked to decks created for that specific node. Through community testing, some events have shown to match you up against decks of the same color, if the node is color locked (like RtO), but nothing more. That hasnt even been confirmed, only tested extensively by the community.You also cant assume everyone is playing for top rewards. A lot of people play to progression and stop. They dont need finely tuned decks meant to meet every objective, only decks good enough to get a win and one secondary most of the time (anyone who faces me in Challenge of the Courts would go against this type of deck). A lock down deck is perfectly viable in that instance, especially with a limited card pool like Seize the Day. Assuming that Karn deck was built for the bottom left node of Seize the Day, and they ignored the speed objective (an objective a lot of people find annoying and skip) then playing lock down is a tried and true means of winning, and it gets you the first objective. If I was under the impression the decks I would be facing were designed for fast wins (or Im new to platinum and constantly getting beat by better decks), I would pack a ton of lock down/kill and bounce and either play to my 3rd ability, or slowly build my advantage until I won (which is exactly what I did when I first hit platinum years ago). Karn always has a win condition with his 3rd, just because Greg rarely uses it doesnt mean the player wasnt building the deck with it in mind, and it doesnt mean the player was "trolling" you.
ambrosio191 said: Just be happy you missed that objective relatively early into the event. Now you know you have no chance at rewards, so there is no reason to play beyond progression.
jtwood said: ambrosio191 said: Just be happy you missed that objective relatively early into the event. Now you know you have no chance at rewards, so there is no reason to play beyond progression. I don’t know that this is always true. I took a full loss (tried to work around Delaying Shield and screwed up) and ended up 188th and got some prizes. They weren’t mind blowing, but it wasn’t worthless, either.
FindingHeart8 said:I could see an argument that Karn's final ability could be a win condition, but it would be a painfully slow and long game; someone who was just playing to completion would be less likely to pursue matches that extended the gameplay beyond what is necessary for victory. While I agree that it's possible that a newer player with a limited selection of cards would take this route, I don't see that alone as indisputable evidence that troll decks do not exist. All multiplayer games are susceptible to cuttthroat behavior, after all.In the past, I can say firsthand, on multiple occasions, I've faced decks in the past that were not inserted into the selection pool to win (a more positive example was a deck composed mostly of holiday award cards and cards that do goofy but mostly useless things). I saw all 10 cards because I was intrigued and held back attacking to see what Greg would play next, there was no win condition, it was just goofy. Lol
ambrosio191 said: Just be happy you missed that objective relatively early into the event. Now you know you have no chance at rewards, so there is no reason to play beyond progression. Missing that objective on the last recharge after going perfect up to that point feels bad. On the topic of bracket sizes, someone can correct me if I'm wrong, but the 3k brackets used to be reserved for events that gave 300 jewels to 1st place (think HoD or RtO). All the other PvP coalition events had 1k brackets and much worse rewards (though still better than the last 3 events).
ambrosio191 said: jtwood said: ambrosio191 said: Just be happy you missed that objective relatively early into the event. Now you know you have no chance at rewards, so there is no reason to play beyond progression. I don’t know that this is always true. I took a full loss (tried to work around Delaying Shield and screwed up) and ended up 188th and got some prizes. They weren’t mind blowing, but it wasn’t worthless, either. Were those rewards worth playing the extra games past progression? For me i'd say no, because with this event you cant judge where you will fall with 1 loss like you could with many other events of the past. You could have just as easily gotten 250+ and got next to nothing, for what often is a lot more games played past progression. FindingHeart8 said:I could see an argument that Karn's final ability could be a win condition, but it would be a painfully slow and long game; someone who was just playing to completion would be less likely to pursue matches that extended the gameplay beyond what is necessary for victory. While I agree that it's possible that a newer player with a limited selection of cards would take this route, I don't see that alone as indisputable evidence that troll decks do not exist. All multiplayer games are susceptible to cuttthroat behavior, after all.In the past, I can say firsthand, on multiple occasions, I've faced decks in the past that were not inserted into the selection pool to win (a more positive example was a deck composed mostly of holiday award cards and cards that do goofy but mostly useless things). I saw all 10 cards because I was intrigued and held back attacking to see what Greg would play next, there was no win condition, it was just goofy. Lol Karn's 3rd is a 12/12 for 12 loyalty, that is not painfully slow by any means. His 3rd costs less than most PWs 2nd. I'm not saying troll decks do not exist, but what you (general you, not you specifically FindingHeart8) consider a troll deck can often be explained by something else. I know people who play events just to master cards (even coalition events to the detriment to the team). For them losing a match or two doesnt mean anything, they are simply mastering cards. Ive seen countless screenshots of decks that are pure lock down because thats what that person enjoys playing. They do not want to win as fast as possible, they want to win with total control of Greg, and thats okay. It's not a matter extending the gameplay just because. If you are playing a "late game" strategy, you have to build a deck designed to get you to the "late game" and that entails lots of control cards. For me "just to win" is indeed win as fast as possible, but having been around hundreds of other players in this game, I know my style of play is often an outlier. It's evident by the abundance of perfect scores that it's not hard to do well, even perfect in this game. Jumping to calling someone a troll just doesnt seem right.
ambrosio191 said: jtwood said: ambrosio191 said: Just be happy you missed that objective relatively early into the event. Now you know you have no chance at rewards, so there is no reason to play beyond progression. I don’t know that this is always true. I took a full loss (tried to work around Delaying Shield and screwed up) and ended up 188th and got some prizes. They weren’t mind blowing, but it wasn’t worthless, either. Were those rewards worth playing the extra games past progression? For me i'd say no, because with this event you cant judge where you will fall with 1 loss like you could with many other events of the past. You could have just as easily gotten 250+ and got next to nothing, for what often is a lot more games played past progression.
madwren said: Not everyone reads the forums. There are thousands of players that don't follow along here. Just because WE know that, say, Sphinx's Decree crashes the game when Greg uses it, doesn't mean that those players know that it does. Even in dedicated coalitions/alliances, you have cross-sections of people who have experienced a bug, and who haven't--and may not even be aware of it. I do a fairly good job keeping up on current bugs, but even then some slip past my notice. Regarding troll decks, if you lose to a deck, you lose to a deck. If you lose to a bug, you lose to a bug. While I agree that deliberately playing insta-crash cards is poor sportsmanship, in general people are under no obligation to help other people win. Your deck should be able to meet the objectives to the best of your ability regardless of the construction of the other deck. That's why Dowsing Dagger was so popular, for example. Anyway, this is getting off topic.
ambrosio191 said: If I remember right I was still gold during Amonkhet, I jumped to platinum right when HOU came out, so I didnt face as many of those power decks. The only time I assume someone is trolling is when they play certain cards known to lock up decks, like when sphinx's decree was bugged to lock up the game no matter what, or when floodwaters was bugged to give people effectively infinite Health. Even in those circumstances I have to remember that not everyone pays as much attention to this game as I do, and those people could easily just not know those cards are bugged. During the Sphinx's Decree bug I had to remind my coalition weekly not to use that card, and people still used it because they did not pay attention or listen. If someone with all the resources our discord server had didnt know or pay attention, what does that mean for someone just playing for fun who isnt part of a coalition community or even aware this forum exists?Maybe I'm just lucky, or there is something about my device/settings, but I rarely encounter game breaking bugs and freezes, and I have very rarely faced an infinite loop deck. I know they have and do exist, but I think their prevalence are overstated here on this forum. Nearly all of my lost objectives and/or losses come down to either my poor play or Greg just has a better deck against mine. I dont remember the last time my game froze, and I dont remember the last time I played against an infinite loop deck of any kind, especially in an event that "means" something.