Waddles_Pines said: abmoraz said:3. New-NEW way: 3 passes (2 for waves), 2 passes just before reset. Difficulty seems even higher, but the removal of 1 wave offsets the time spent). Is the difficulty ramped up? I thought the max difficulty was the same.
abmoraz said:3. New-NEW way: 3 passes (2 for waves), 2 passes just before reset. Difficulty seems even higher, but the removal of 1 wave offsets the time spent).
abenness said: 1.10 has flipped significantly more quickly than usual (in <12 hours instead of ~24 or more). So the new system is getting more people in to play SCL10. I think it is a positive change, and moving to 24-hour-based clear/tap/grind will be another improvement.
Projectus2501 said: Probably someone has already said this but I prefer this broken system since it is faster. Only two end grinds... Really wished that there was a way to maintain this. The long grinds only keep players away from the game.Ps: a good solution would be an autoplay option...
OJSP said: BeetleGeorge said:Did anybody mention why the scl10 placement rewards have been reduced for this event?They haven’t been reduced. That’s what we get for new character release events. (I made the same mistake in thinking they were reduced too, until someone else corrected me).
OJSP said:Having said that, the 5* shards and alliance reward shards in CL10 might be more valuable for some people to stop them from dropping to CL9.