Surprise! New SCL10 node behavior.
Comments
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The rockett said:HoundofShadow said:This could mean those playing in slice 2 and 5 might get affected the most. Again, DPvsMPQ seems to be the odd one out. Previously, there was a certain change that affected it. I think it has something to do with 5* essential node having the most points instead of 4* essential in SCL 7.
I bet they will give all cl10 players an apology reward.1 -
MathiasTCK said:The rockett said:HoundofShadow said:This could mean those playing in slice 2 and 5 might get affected the most. Again, DPvsMPQ seems to be the odd one out. Previously, there was a certain change that affected it. I think it has something to do with 5* essential node having the most points instead of 4* essential in SCL 7.
I bet they will give all cl10 players an apology reward.
Months?
It's annoying that a full workday went by and there is no dev comment or response on the matter of these timers and the point drop. Word is it's unintentional.
Come on, you can do better.0 -
So, the timers didnt really effect me, a full progression player. DP vs MPQ has always been a "hit all nodes until timer, and then hit a couple extra here or there". It's silly, but I do what I must to secure the full progression stuff.
Now that it's just THREE clears for each node to get the timer, I noticed that I actually have even LESS clears needed after bringing them all to the "timer". I only did the 3 'easy' nodes one more time each, and that netted me the last progression reward.
In the end, my time-to-play was still reduced compared to the amount of extra plays it used to require.
I know -- this gameplay isnt the style that everyone else on these forums subscribes to. I just figured I'd throw in my perspective, to show another view.1 -
bluewolf said:MathiasTCK said:The rockett said:HoundofShadow said:This could mean those playing in slice 2 and 5 might get affected the most. Again, DPvsMPQ seems to be the odd one out. Previously, there was a certain change that affected it. I think it has something to do with 5* essential node having the most points instead of 4* essential in SCL 7.
I bet they will give all cl10 players an apology reward.
Months?
It's annoying that a full workday went by and there is no dev comment or response on the matter of these timers and the point drop. Word is it's unintentional.
Come on, you can do better.-1
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