Infinite Loop - Chandra's Pyreling / Bolrac-Clan Crusher [Fixed]
boopers
Posts: 175 Tile Toppler
@Oktagon_Support
I've run into this combo three times tonight. Both cards are uncommon, so it's super easy to reproduce.
If you have Crusher and Pyreling out:
1) Cause direct damage with anything (this isn't hard)
2) Pyreling buffs
3) Crusher deals 2 damage
4) Pyreling buffs... rinse and repeat.
This is very similar to the old Naru two card combo that drove us nuts for so long... except... it's two uncommon cards instead of a a mythic + Rare. Waaaaay worse. You really need to escalate this and patch it pronto. I predict this is going to blow up this weekend. Both those cards are now legal to use in WAR events. I hope I'm wrong though.
I've run into this combo three times tonight. Both cards are uncommon, so it's super easy to reproduce.
If you have Crusher and Pyreling out:
1) Cause direct damage with anything (this isn't hard)
2) Pyreling buffs
3) Crusher deals 2 damage
4) Pyreling buffs... rinse and repeat.
This is very similar to the old Naru two card combo that drove us nuts for so long... except... it's two uncommon cards instead of a a mythic + Rare. Waaaaay worse. You really need to escalate this and patch it pronto. I predict this is going to blow up this weekend. Both those cards are now legal to use in WAR events. I hope I'm wrong though.
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Comments
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This isn't a infinite loop though, because you die, right?1
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Bolrac-Clan Crusher deals 2 damage to your opponents planeswalker (this is noncombat damage) whenever a creature you control gets buffed. Chandra's Pyreling gets +2/+0 and doublestrike whenever you deal noncombat damage to your opponent's planeswalker (i.e. gets buffed when you deal noncombat damage). This appears to be an infinite loop that damages your opponent, not you.0
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I think boopers was implying that its looping when its cast AGAINST him, but your correct in that it works for both sides
Edited to add: It can't be an infinite loop if one side wins0 -
Whether you are the one to cast the two creatures and start it, or greg casts the two creatures and starts it, the opponent of the loop is going to die. You are correct in that it's not infinite since someone will die, unlike some loops that have no win condition and thus are infinite.This does have the potential to dominate decks and turn placement rewards into who faced this type of deck the least amount, instead of who completed the objectives the most. Afterall, it can be done with just 2 uncommons and the base chandra Planeswalker.1
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I consider an infinite loop a repeating set of identical triggers that will go on indefinitely without the match ending or LPS stopping it.Not the same as a casting loop where there is a lot of new cards played to produce a looping effect. Some of those will go on and on... but could possibly stop on their own given the right conditions.This is two triggers that just repeat without any cards being cast. Infinite loop.0
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Yeah, not an infinite loop. More of an “oops I win right now” loop that’s insanely easy to compile.I guess, from a highly semantic standpoint, it would be infinite if you have Prevent Damage. Otherwise, you just lose.0
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Instead of discussing the word infinite, can we look at the combo instead? It's insane and super easy to deploy. Just like the superpowered bugs (remember Labyrinth?), there's a good chance this will be played in a very high % of decks.1
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Yeah, this is a huge issue. I just recreated this combo after getting stomped by it and won on turn 2. There will be problems until this is fixed.0
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Can't believe people are on here arguing about the word infinite. I had a go at this loop and it's a pretty slow (jab, jab, jab, x 50) but certain death for any opponent and certainly needs fixing. It triggers the loop prevention system, which is infinitely-loopy enough for me.0
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yeah- this needs fixing. Training grounds are becoming whoever hits the 2 cards first.
I DID wonder why so many people were using Bolrac..... but now I’ve seen it properly it’s obvious.1 -
Xucachris said:Can't believe people are on here arguing about the word infinite. I had a go at this loop and it's a pretty slow (jab, jab, jab, x 50) but certain death for any opponent and certainly needs fixing. It triggers the loop prevention system, which is infinitely-loopy enough for me.0
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I added fathom mage into the combo though.0
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Btw, I don't think it's a bug. But I agree that they have to modify the Crusher.0
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Play Razia and let people kill themselves0
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Thank you for the feedback!This matter is now under analysis.0
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Avahad said:yeah- this needs fixing. Training grounds are becoming whoever hits the 2 cards first.
I DID wonder why so many people were using Bolrac..... but now I’ve seen it properly it’s obvious.
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but how many played orbs of warding?0
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I lost a match in the WAR event to this combo, and avoided another by chance. Here is hoping for a quick patch.0
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