Duplicate 4* farming?
GrimSkald
Posts: 2,657 Chairperson of the Boards
So if you asked me two years ago if I thought I would be maintaining a 4* farm like I do a 2* and 3* farm I'd have said, "Come, on, really? Maybe I'll max out a handful, but I can't seriously imagine maxing out 4* like I do 3*s."
So now I have 36 max-champed 4*s, all but one has a duplicate version that may or may not be champed (I haven't pulled an additional cover for Goddess Thor yet.) This leads me to a question for all the other vets out there - do you keep your max-champed 4*s? I have so far (only about half of those max-champs have dupes that are themselves champed,) but it seems unlikely this sort of thing is sustainable, particularly with the growing number of 4* characters and the fact that Roster slots increase in price at 300. Right now I'm contemplating selling the 4*s who are:
- Meh in power, so I probably won't use them in PVE even for fun
- is already a feeder so I won't lose out on 5* covers if they become a feeder.
But I'm curious to know what other people do. Do you keep them all just in case they're featured in PVP? That comes along so rarely, though. Do you keep them all just 'cause? Do you not keep any, because screw this noise? Do you keep some? What's your criteria?
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I’m not there yet, but my Chavez is 10 covers away. I don’t keep max champ 2s or 3s around, but 4s take so long to grow I could see myself hanging on to them for awhile. Then again, I can already carry a 4* node with two 5*s on either side of a single cover new release, so I could just as easily see myself flipping them right away too.1
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A few things to considerYou should never sell 4* max champs because of the possibility of reward tree refreshes. It’s happened enough times and the devs have been consistent in how they distribute covers during feeder reworks
yes is annoying to pay 2k for slots, but it’s not really a constraint anymore. Realistically the players who are in position to ponder multiple max champed 4* Trophy clones aren’t really resourced constrained.4 -
Phumade said:A few things to considerYou should never sell 4* max champs because of the possibility of reward tree refreshes. It’s happened enough times and the devs have been consistent in how they distribute covers during feeder reworks
yes is annoying to pay 2k for slots, but it’s not really a constraint anymore. Realistically the players who are in position to ponder multiple max champed 4* Trophy clones aren’t really resourced constrained.
I'm nowhere near maxing 4stars, but I would probably take the same approach as I do with threes (2s i sell instantly).
I would dupe the top tier, and sell the less useful. sell whenever (if ever) i need the ISO resources.0 -
I would direct you to @bluewolf. 300 HP per slot is less than the gain from selling a max champ 3*, but balancing dupes with diluted 4 & 5 star rosters will eventually be problematic for everyone (maybe not so much whales & vets sitting on thousands and thousands of HP). I would imagine the idea would be to keep max champed metas & rotate the rest accordingly.
The obvious problem here is that when new metas arise, you may have already sold off the 4* that pairs particularly well.0 -
By the time one reaches the real crunch One of having dozens of 370s, they should be at or fairly close to post-iso. Yes, roster slot cost is hard to swallow, but the slots are closest thing we have to a permanent resource in mpq, so it's hard to feel too bad about investing in them. I would rather just build dupes. At first, I thought I would never duplicate many 3*s, but I am now pretty invested in that endeavor, much to my own surprise.Also, as phumade says, every 370 that is not yet a feeder is a very high priority for retention. No need to give up 6x 5* covers for want of a few k HP.5
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I would roster 4* dupe. You never know which other 4* can give you a total of more than 6 5* covers/shards.0
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I'm up to 24 4* Max champs and have 10 more 360+. I keep each and every max champ and then start the dupe. I figure the top reward of max champing a 4 gives me enough HP to open up the roster slot of the dupe once I have it.
Of course, my opinion may change in another 8 roster slots. (At 292).0 -
GrimSkald said:*But I'm curious to know what other people do. Do you keep them all just in case they're featured in PVP? That comes along so rarely, though. Do you keep them all just 'cause? Do you not keep any, because screw this noise? Do you keep some? What's your criteria?0
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Yeah, I'm actually quite a bit lower in slots at 261. My 3* retention is shrinking - at this point I generally sell the 3* after it crosses 200 and their featured PVP was relatively recent. It does mean that I occasionally bring a 240-250 level 3* into the fight, but I haven't noticed any real difference. I may go even further, we'll see.In general I stop using the shards for a 4* at around 360 - I figure saving the shards for the copy will help me cover it faster, and slowing down the last 10 levels isn't a bad thing either. It does clutter up my "level up" screen, though.
Regarding other posts, I'm very post-Iso (I'm holding steady at just over 14 million,) so yes, HP is the only expendable resource that I feel the pinch on.1 -
Phumade said:GrimSkald said:*But I'm curious to know what other people do. Do you keep them all just in case they're featured in PVP? That comes along so rarely, though. Do you keep them all just 'cause? Do you not keep any, because screw this noise? Do you keep some? What's your criteria?
Did they fix this? It stopped picking the healed version of my 2*s a few updates ago.
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I am not convinced there will be any type of champ rewards update for existing feeders at any time in the (near-ish future. (Ex: I have a 370 4CM, and I doubt they will do anything with her champ rewards for the next several years.)
If you have a maxed champ that does not feed anyone, keeping that character in hopes they feed a 5 is not irrational as it's probably much more likely they will add some 4 -> 5 feeders than any other champ reward update, IMO.
However, I am not convinced they will make ANY further champ reward updates for several years. I'd be happy to be wrong on that front.
To me the main reasons for holding onto max champ 4s are:
1. Yes, they could have a PVP (we had a huge number of 4* PVPs not too long ago). The devs also had some special PVPs in 2019, and maybe they will explore that again. There has been some talk of something different coming for the Anniversary too....we will see what that might look like and whether any benefit of having big champ 4s comes with it.
2. It takes a VERY LONG TIME for most players (read: not mega whales giving thousands of dollars a month to the developers and their app store of choice) to build a 370. I am on day 2013 and have hit some max 4s, mostly the ones that are oldest and ones that were a Latest 12 weighted (either during full vaulting or 50/50). I think I started hitting some maxed ones a few months (maybe 6 months) ago. It would feel bad to toss all that progress out the window. Some (newer players who started AFTER the Latest 12) will possibly never have a 370, or only a couple ever. Right now I have 23 370s. Basically each one represents years of play and that was when progress was much faster (as far as how many pulls were needed to get a cover, and how frequently you saw characters in rewards).
3. The rate of acquiring max champs will slow down dramatically at a certain point for most players. The characters whom I have not sharded are languishing and dilution is going to keep their progress very slow. Yes, the new-ish rewards help, but a Classic 4 will get a cover approx every 114 pulls in a Legendary store, and some small % of pulls in Mightys and Heroics, and a few covers a year from playing PVP hard. Ex: Ghost released in July 2018, 2 years ago, and I have added approx 60 covers to her (level 333) since. So maybe in another year and a half I would have her approaching 370. The point is, what seems like a big problem (lots of dupe 4s to roster) may not be.
4. The aforementioned dilution means that building a new 4 is a veerrryyy slow process (as new people know all too well) and the point where you have a champed 4 is probably farther off than you think. My top 3 champed dupes are: a (targeted for Cap) 303 Peggy, a 298 (fed in a 2-3-4 chain) Carol, a 295 Medusa (just lucky there). 11 are in a partially covered state.
TLDR:
A champed 4* farm is much less of a thing than you might think, given dilution. I think the cost (2000 HP) is worth having that resource at hand. I also think, however, that the odds are very low that any HP deal will matter much to me or my roster, so I don't think the opportunity cost is impactful. At best you MIGHT see a thing where there are some 5* shards in an HP vault or a Support.... Otherwise, almost all the stuff they offer for HP doesn't matter to me one way or the other. Others may have a different opinion.5 -
@OJSP
You bring up the excellent point that making more opportunities to benefit from, and/or use, these champed 4s would add a lot to the game. I like to use my 4s in DDQ at least, and sometimes in the untimed nodes (in the various one-a-day events) so I find some use for them.
It would be great if they added some new game mode or feature that provided a return on these characters we have been developing for so long. However, maybe sometimes we vets expect more than the game can really provide when at its core, it's built around chasing the new thing so that you keep feeling a need to play (and spend).1 -
bluewolf said:
3. The rate of acquiring max champs will slow down dramatically at a certain point for most players. The characters whom I have not sharded are languishing and dilution is going to keep their progress very slow. Yes, the new-ish rewards help, but a Classic 4 will get a cover approx every 114 pulls in a Legendary store, and some small % of pulls in Mightys and Heroics, and a few covers a year from playing PVP hard. Ex: Ghost released in July 2018, 2 years ago, and I have added approx 60 covers to her (level 333) since. So maybe in another year and a half I would have her approaching 370. The point is, what seems like a big problem (lots of dupe 4s to roster) may not be.One thing you didn’t mention, I’m curious about. When boosted, aren’t maxed 4s interchangeable with baby champ 5s or not really? With the exception of RNG//Bish; I don’t see many 4s, boosted or not. But I thought they were close in power level (boosted 370 4* and a 450ish 5*)1 -
I sell my 2's when I get 1 cover to roster the dupe.I keep my 3's until I need the HPs. I make sure to favorite recent maxed characters so I can champ the new one as quickly as possible.I keep my 4's. Granted, I only have four maxed, but I have many close.1
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Most 4 are 100% irrelevant for me now. Probably 4-5 will get dupes others will be sold as soon as I get covers to start a new one.0
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You shouldn't sell them just because whenever reward reworks come through the pipeline, you'd be missing rewards you've earned.
The counterargument is "but slots are expensive" which itself has the counterargument of "what else would you e spending HP on when you're farming 4 Star Dupes? By this point, HP may not be "abundant", but it's certainly not scarce.1 -
I'm just starting my 4* farm. Got two max champed (Peggy and Medusa) Peggy dup is champed and the Medusa is still building up. It's gonna be slow building it but if I keep playing I'll maintain a 4* farm. Once I hit 300 slots I'll probably start dropping some characters to make room vs the 2000 HP roster slots. I'll drop all my 1*s but 1-3, then I'll probably stop keeping champed copies of 2*s and 3*s.0
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broll said:I'm just starting my 4* farm. Got two max champed (Peggy and Medusa) Peggy dup is champed and the Medusa is still building up. It's gonna be slow building it but if I keep playing I'll maintain a 4* farm. Once I hit 300 slots I'll probably start dropping some characters to make room vs the 2000 HP roster slots. I'll drop all my 1*s but 1-3, then I'll probably stop keeping champed copies of 2*s and 3*s.0
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pheregas said:broll said:I'm just starting my 4* farm. Got two max champed (Peggy and Medusa) Peggy dup is champed and the Medusa is still building up. It's gonna be slow building it but if I keep playing I'll maintain a 4* farm. Once I hit 300 slots I'll probably start dropping some characters to make room vs the 2000 HP roster slots. I'll drop all my 1*s but 1-3, then I'll probably stop keeping champed copies of 2*s and 3*s.I maintain an extra OBW for the extra damage in DDQ. Other than that, I have 3 extra 2* slots that I kind of rotate around - essentially they're there to help me build the dupe. At 139 I make a dupe and apply all the covers to that until they're done - extra covers level the main. This minimizes the time a 2* stays "unbuilt" so to speak. But I'm not sure it's worth it, tbh, I may fill in these extra slots with my 3* or 4* farm.My 3* farm is more robust - it used to have dupes of nearly everyone and I sold off the original after the dupe got to 230 or so and their featured PVP was less than 3 months ago. I've kind of ripped that up now, actually - now I have a few dupes (all under 200,) and a few others all over 210 or so. I think that's fine.0
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GrimSkald said:At 139 I make a dupe and apply all the covers to that until they're done - extra covers level the main. This minimizes the time a 2* stays "unbuilt" so to speak.I did this before saved covers were added, now I just sell the 144 and start a new one when I get the next cover (other than the three I use for DDQ (Storm, Magneto, and Hawkeye)).Playing SCL 10, you don't need 2* characters, and with almost all the 4*s and all the 3*s championed, you can easily do the Behemoth Burrito with a level 15 2*.1
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